A nice first map. The story is funny: You trick the Rat and invade his territory. To reach the fort, a roundabout leads you to hight advantage.
What I've understood so far about shaping a map is: use the different modelling tools in combination and in various sizes. Also, use the different items of the surface as to your gusto.
You can learn alot from watching the well created maps.
Have fun & patience.
Adam the First
Posted on 12/24/10 @ 02:07 PM
A short and funny map, the siege is very entertaining, but you could make it a cede, so players had to complete different economic goals, while the rat's troops trying to take back the castle.
Wasn't a very hard mission, but unwary players can fail it easily. I've completed the misssion in a few minutes, wtih 47% troops losses. The enemy castle had good defences, including the pits. You could also place pitch ditches all over the map, making harder to coordinate the troops for the player, as the enemy archers had a wide range.
A nice siege-invasion map, with a funny story. I've already stated at Playability what can make it more fun and special.
Map Design: 3
Some parts looked pretty good, especially the grassy areas, but the hills/mountains looked very rushed and ugly, so only a 3 here.
Only a few lines, but explains the situation very well. The idea is very good, try to expand it more and you will write much more interesting and longer stories. ;)
You have to improve a lot, but this map was very enjoyable, keep up the great work! :)