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Beer please

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2

Beer please

Invasion-PYOK-cede-eco scenario.


You're a young nobleman and knight.
Listening to the call of the Church you joined the Crusades and followed the King to the Holy Land.
For more than three years, it was a hot time: the sun and the wind, the sand and the saddle, the battles and the cities were all hot.
During the days of fighting and heat, you learned to appreciate water, wine and - beer which refreshed you and recreated your mood.

Now you're travelling homewards, absolved but poor.

On the wavering ship, jugs of ale lowered the senses. With few men, you travelled the south of Europe and let the wine valley sides behind you.

A familiar looking region comes into sight.
But somewhere on the road, you run out of beer ...
The people want daily rations to survive the hard times they live in. They refuse to march on.

Settle down where you please,
send the people to work and find whatever way to supply them with the fine brew. -
However, the Snake and the other lords of these lands have also returned home and are not excited to see you around.

Still ... have fun and enjoy.

Win condition (normal): a population of 60, 100% of whom drink beer.

Few hints will be found in the text file.

Special thanks to

mephiste and TwoDie for playtesting the scenario. :)
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Both Playability and Balance
Definately a map worth to play, it's fun and challenging. The few puzzles and their solving-timing can be decisive in the scenario's gameplay. The scripting reveals a map many times playtested, many events and invasions which keeps the player focused while the map is enjoyed. An excellent job here, however there are still small things* which can affect gameplay. For exaple one may enjoy the valley full of life but after a while of "peasant hunters", the Snake's buildings become peasantless, showing that "forbidden circle" over buildings untill you finish the map. On another hand the wolfes/bears attack can be a matter a luck rather than skill so sometimes on beginning of the map no matter how good you manage, they can be a thorn in the player's side. These negative points does not have a big impact over the playability but they keep it from getting a solid 5 however.

Now getting to the balance rating, the map is hard and can be a challenge for most of the players trying it for first times. I first played it without reading the author's hints, and I found it a hard scenario but after a few shots there can be seen a pattern in scripting without even opening the map in the editor. It's not a predictable map however and needs to be played several times untill you get an idea of solving. Small mistakes on beginning of the game can affect the difficulty without realising, or was it not a mistake, you wonder? The puzzles which the author implemented in this scenario adds an extra difficulty. One of the funniest beginnings I've ever seen on a SH map: Just after placing the grannary an market, a fire breaks out. Makes people think "what I did wrong?" lol
Although I've presented only positive points about map's balance, I feel things are not outstanding but "only" above excellent. An effort to consider anyway.

The idea behind the map is highly original, and so are all the other aspects of the map. Beginning with the design, a very original structure is Snake's "S" shaped AI castle from the Stronghold Crusader. Few people would think to implement such things in their maps. It looks great from the minimap and even better in the game - A very nice replication.
Also The puzzles themselves I mentioned in the balance holds high creativity.
Lastly very creative is the story. Self-made and original, pity it has only a couple of phrases.

Map Design
The design is well-made. It's simple and looks realistic. The river looks nice and the hills surrounding it are not bad either. The top mountains looks a bit weird however as I see no point for them other than having a keep plateau and maybe a height advantage over the enemy.

The Story & Instructions were not very compressive at all but were enough to give the player an idea of what are things about in the scenario. Few hints are told which one might see their meaning only while playing - a positive thing as the author forces the player to think and not giving exact instructions. However a 3 is the highest score I can give here. Quoted from review guidelines "A basic story that explains what the map is about, as well as some basic instructions would probably score a 3". Things can be improoved here.

Additional Comments:
An excellent map, worth to download and play.
Some grammar mistakes could be in the review, I wrote it "in a hurry" and had no time to re-check it.
*) marks a forgotten noun :D

Have fun,

[Edited on 11/29/10 @ 01:58 PM]

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Map Design4.0
Favorites: [Who?]2
Size:571.08 KB