"Isengard is empty, and Saruman is protected by nothing but orc gruntlings. The Uruks are on their way to Helms Deep. Captain ready the men, we'll attack Isengard and turn to Helms Deep as quickly as possible. Dawn is coming, so we will have the advantage as orcs have better sight in the dark."
Theodred rode over the plains of Rohan, searching for men for a week. He managed to gather around five hundred men, made up of Horsemen, spearmen, archers, macemen and swordsmen.
Theodred and Eomer rode for Isengard, ambushed along the way. By the time they made it into the border of Isengard they had only three hundred men left to fight.
Isengard had little defenders but is a very well structured and stratigic castle.
Saruman has used the terrain to his advantage and dug large swamps everywhere.
The battle of the Ford was about to begin.
This is a siege battle and is supposed to be played on attacker, but is still very enjoyable on defender.
I have to tell you w0lf10 that this map was much better than Part I. Playing it was really entertaining. I won it with 91 x-bowmen, 63 macemen and 22 swordsmen as half of the pre-given troops were totally useless(the knights, the 27 laddermen and the 35 spearmen). But I think the "Advanced" option was there to use my points as I want. The mission was very easy with my tactic.
Not a very creative map. The Battle of the ford was a good concept, but Isengard looked very bad. And I think it was never attacked by Éomer and Théodred. The attack was launched by Saruman and not by the Rohirrims, and actually he won, and the Fords of River Isen is not at Isenagrd, it is nearly fifty miles away from it(read at wikipedia). This way the map should be called "The Siege of Isengard".
(Note: When remaking a battle that happened in a book, or it's historic, creativity doesn't mean how can you make it as different as you can, by this the players will be confused and misinformed.)
Map Design: 2.5
Very bad landscape, this map has the same problems in design as the others. It is rushed.
You can make a good terrain, trust me, the only thing you have to do is spending more time on it. I've already told you that you have talent, and you will never expand your talent, if you don't try. C'mon you can make much much better terrain than this. ;)
A very short story, and as I mentioned at the Creativity, it contains some misleading informations about LOTR. I suggest you to note on the description page that the story is your own fantasy's creation.
Well, I have already told you everything... if you didn't read my previous reviews, read them.