Now that all of the characters have been "properly" introduced, I've added some pictures of them... which I should've done last chapter since I had a small description of Carol... oops.
The pictures were drawn a few months ago. I've changed my drawing style quite a bit during that time, but I didn't want to redraw some of them. So sorry for the small hands.
Also "Alexei" should be "Alex" now; I'm using that picture file in another thing and if I change the name, it would mess up the file. Sorry about that.
I have to say this map was a nice one. I enjoyed playing it, but it wasn't a great challenge. The attacking invasions were very weak, I could defeat them easily with the starting 16 archers and 4 crossbowmen. There were no problem with gathering the requiered goods.
As I mentioned the mission was too easy. I had 0% troop losses. You could add some events(bandits, plague, etc.) and maybe stronger invasions(pikemen instead of spearmen, more crossbowmen) to make the mission more challenging. Comparing to the previous maps of the series, it was the easiest(the other maps are hard).
There were nothing that really catched my eyes in the map. The structure of the castles were simple and looked very... rushed, but the eye-candy tries were nice.
Map Design: 4
The design was better than the avarage, but I found nothing outstanding. The terrain itself was familiar, but as the castles it looked rushed too. However nothing in the landscape diverted my attention from the mission. ;)
Very good story, seems you've spent a lot of time with it. Great job!:)
The whole campaign turns out very good, continue the great work! Oh, and don't forget to use the description page, maybe pasting there a piece of the story, instead of the character introduction things, and using HTML would attract more downloaders and more people to comment. ;)
[Edited on 03/26/11 @ 04:52 AM]
Strife File Author
Posted on 11/26/10 @ 10:14 PM
I have made small invasions in place of bandits and such without negativity effects. They're simply diversions to destroy stone quarries and woodcutters huts. There are certain events that occur, but you have to trigger them with things such as negative popularity or positive popularity.
As this castle is unfinished during this chapter, I plan on using it again for a later plot during the story.
I will be making some maps that are easier than the others during the middle of the story for relaxing moments.
Anyway, thank you for the review and suggestions. I'll see to use them in the later stages of the story.