Story: You have successfully defended Castle Metuas from the onslaught of Lord Mobray (the Pig). As a reward for your loyalty, you have been entrusted as Chamberlain of Castle York, a very powerful citadel situated atop the cliffs that rise from the river Trent. Castle York is of great strategic importance to the Crown as it projects royal authority to the northern frontier as well as the surrounding counties. Currently, the Duke of York is away on state business accompanying the King to France. In his absence, he has ordered you to make ready provisions of wood and pitch to build ships as well as bread to feed those brave men who will make the long journey to Jerusalem for the coming crusades. In the absence of the Duke and King, Mobray has assembled a massive army to take Castle York. He has regrouped and gained the backing of several prominent Nobles, most of which were former Lancastrian allies. It would please them greatly to see calamity befall the Duke and his family who are major supporters of the king. The Pig will stop at nothing to exact revenge upon the Duke. You must protect Castle York!
Player notes: Thank you for downloading Castle Metuas III. This is a fast paced scenario with a lot of action. You must protect your wheat fields and mills as you can not rebuild them once destroyed (600 bread is a victory requirement). There are at least five major and a few minor invasions to defend against. Good luck and please give me some feed back if you like or dislike this scenario.
***A special thanks goes out to The Red Baron and Sulis for playtesting this map for me.
Playability 5 This is perfectly designed for non-stop fighting. I first played it and got wiped out. The following time, I barely survived but failed to meet the economic requirements. Finally sweet victory came. I had to really plan the economics or face certain demise. I intend to replay this game on the harder settings since it is such a great fight.
Balance 5 It was taxing but possible with the right amount of planning.
Creativity 4 Great logistics and event management creativity (especially in the execution of the battle dynamics and the economic constraints).
Map design 4 The Fortress is quite beautiful and easily defensible. On the other hand the town organization is a peacetime one and not suited for battle. This makes it harder and ultimately more fun. The land design is also very logical and perfect to support the scenario. The land detail is average. You really have to study the map when you start out to understand its logic.
Story 4 Well thought out and clear. The Duke warns you about the mills and fields. I first missed the warning of course. Listen to the Duke: he is a cruel man, but he understands war.
Get ready for some serious blood, pitch and tears.
Great job, Duke of York!
Posted on 09/29/02 @ 12:00 AM
Playability: 5/5. How much fun is this map? How hard is it to win? Extremely, but this has the very best elements of both fighting and resource gathering/economic requirements. An enormous landscape, a huge castle, massive battles that go on and on until you feel you can't fight anymore, an economic requirement that seems impossible... on this scale I was initially apprehensive, but it works and it works well.
Balance: 4/5. It seems such a shame that this castle will be battered almost to oblivion and your troops will barely survive, but the fighting here is excellent. The economic goals may cause you more of a problem than defending the castle, as they are on the steep side, but this map seems to get away with it. A hard challenge, but good.
Creativity: 4/5. Okay, so nothing majorly unique. Credit here is given for the sheer scale of both the map, castle and win conditions. It really is done very well. The story follows on sweetly from the earlier maps in this series. A contender for the recent Dream Castle competition and you can see why this was placed.
Map Design: 5/5. A very well done map. The castle itself is very pleasant (more suited to looking good than defending against hordes of angry invasions) and the landscape is of good quality. Loads of little eye candy tricks. It just looks stunning, imposing and the time spent on creating something like this is nothing but impressive.
Story/Instructions: 5/5. If you have played any of the other maps from this author you will see that the story flows from chapter to chapter. It's easy to read, comprehensive and sets you up for the map. I really appreciate a good story and it's something that shouldn't be overlooked when designing scenarios. A great story for a great map.
IN SUMMARY: Brutal fights, marvellous setting, major win conditions. And it works. Quality map.