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Downloads Home » Stronghold: Economic Scenarios » The Tristram lighthouse

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The Tristram lighthouse

Author File Description
Lord Matteo
File Details
Map Size: 200x200 (Small)
Difficulty: Hard
Made with version: 1.2
You are the lord of this little lighthouse, in a small but beautiful island. All around you is sea, sea and sea...a huge valley of water. One day, 1 year after the making of the lighthouse, a ship from the near kingdom came and order you to gather some goods for the king. Talking with the scouts you discovered that a war has started, and the king was loosing it. You have some years to gather the goods needed by the king to repair his castle; failure means the end of your kingdom. No much time, choose wisely how to produce and what to produce.

1-sorry my bad english
2-this map is good if you like small island and...wolves?

Please, leave some comments or review if you can because i put some effort in doing this map.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Knight of Russia A fun map :D

I like the feel of the island. It's really fun and gives you a lonely feeling, as if you are disconnected from the rest of the world. Recommendation: play this map with "Journeys" playing. It's awesome.

I really like the castle. I can tell you put some effort into it. I just wish this map was larger (400x400) so that I can have more room to work with my peasants.

By the way: Don't worry. Your English is fine.

Good job :)

[Edited on 01/08/11 @ 03:59 AM]

Lord Matteo
File Author
Thanks Knight of Russia :)
This was one of my first maps, i'm trying do doing better...but you know, what i lack is experience :)

Hope you will like also my other maps and...this map was small also because a small island make you feel more lonely and isolated than a 400x400. :)
Knight of Russia Hey that's a good point :) You thought of everything
Adam the First
Map Design3.5
Playability: 4
Playing this mission was very entertaining for me, I really liked playing on a small island with low resources and small place to build. However it wasn't hard as I didn't have to gather too many goods. I could easily manage my economy, I had no problems with the money, I could build the blacksmiths in time and after I've gathered all goods I built an inn and in a few seconds the drinking ale jumped to 100%, which occured the win-screen to pop up.

Balance: 3
It wasn't a hard mission at all as I've said. I palyed only on normal, but at the and I had 800 golds, 150 fruits, 120 stones and if I haven't destroyed the pitch rig in the beginning I could easily had more than 20 pitches(had 15 in the beginning) too, so I found it useless to paly in very hard. Although the mission wasn't that very easy, but I think it could be a bit more challenging.

Creativity: 4
As an economic scenario it was very creative. The map is too small, but that makes it interesting and gives it a good atmosphere. I like the feeling of this map: Alone in a lighthouse(which is a small palace)on an island in the nowhere with many economic tasks, which can really trial some player's minds.

Map Design: 3.5
The lighthouse, which is mroe like a small palace looks awesome, I really like its design, however the surrounding area doesn't look so good and natural, it seems that it is very rushed. I would suggest you to do not hurry with your maps, but your current maps show that you work a lot with them.

Story/Instructions: 2
Again, that short, simple, boring story. Please forget -and I don't say it only to you, but to anyone- this style of writing. 90% of the maps here start with something like this: "The king sends you/does....". Try to write an interesting plot for the stories.

[Edited on 04/09/11 @ 03:58 AM]

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Map Design3.5
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