Your quest against the Pig was going well: while the king was being rescued you succeded to keep the Pig busy. Now, retreating from the previous stronghold, you are forced to take refuge on a small castle near the sea. The Pig is after you and don't have the time for a retreat. Now the matter is simple: use all you can think to survive because the Pig wants revenge and the Wolf is coming. The Pig is likely to attack with lots of soldiers, but beware of the wolf: scouts say that he is sending a knights and siege weapons. Also, in this place there is nor iron nor stone, and the market can't be replaced. (stone walls and portals as well).
1- use knights against siege weapons
2- fire, fire and fire. Burn them!
3- 900 gold at start is meant to buy some goods. Choose carefully, because earn money is harder than you think
Comment and review please! Not only they please me, but also help me to understand how to make better maps.
This map has a really entertaining gameplay. Not too long and not too short. I had great time playing it. The pigs forces were easy to fend off, and first I underestimated the mission, which occured the wolf wiping me out. The last invasion is very strong and a good strategy is needed to kill the attacking foes. The key to win is training as many archers as you can and a careful use of the pitch ditches and fire. With the money I never had any problems, I had a total of ~1600 golds, which was enough to train 93 archers and build a few fletchers.
The balance was excellent, I've lost a total of 2 times before I won. The player just can't sit back and watch everything, the attacking forces are clever and they attack from all directions, the player has to protect the buildings and that requiers a careful management of troops. The pitches shoud be used only against the wolf's men, as they are many and have swordsmen amongst them. All parts of the castle must be protected and the player can't have a boring minute on this map.
An avarege map in creativity: A simple fend off the invasiosn map. The castle didn't look so good however its structure was creative, as I've mentioned it was hard to protect. This map is a very good idea, and with a better design and scripting, the score would probably be higher.
Map Design: 3.5
Very good map design. The hills, the roads and the see looked quite good. However the castle was irrealistic, the hill with lots of trees before the back-gate lookedu ugly and the surrounding are was too plain as Knight of Russia already said.. More shrubbery/bushes and trees could be added there.
A short story wich explains the situation well, however it doesn't read well and isn't that good like the average stories. I suggest you to spend much more time with your stories. "The king sends you there to fight with -enemy name-" is a boring style of writing and 90% of the map stories start with a sentence like this. Try to write something more original, read the Sylvandell stories by Sulis or the story of the Savior of Leugim campaign. You can learn a lot from them. ;)