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Downloads Home » Stronghold: Invasions » Battle in the wild

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Battle in the wild

Author File Description
Lord Matteo
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Made with version: 1.2
Finally, the king with the help of the Lords has killed the Pig...but one of the Pig's Lords refuse to surrender. You need the land he is controlling so you are forced to dispose of that fool, the sooner the better. The problem is that the Wolf is coming and you are in a bad situation. Use wisely the resources and be this time could be the gateway to salvation...or hell. you will understand what i mean...

Comment and review please! Have fun...i already tested it, i find it entertaining and not to much challenging (if you start well). Just be careful

Btw you are supposed to be in a forest so don't tell me "there are too many trees etc etc" live with the challenge
AuthorReviews   ( All | Comments Only | Reviews Only )
Adam the First
Map Design2.0
Playability: 3
It was hard to decide what score to give here as I have very mixed feeling about the playability. The first time I played it I couldn't really do anything as it was hard to get used to the frequent events and invasions. It wasn't so hard to fend off the invasions, but they did a serious damage to my economy, so I had to give up. During that first examining try I realised what defence I need to keep my economy untouched. I planned out the strategy and played through the map in my mind(like everybody does xD), then I've started to play...
In the early beginning I slowed down the game to the lowest speed and destroyed everything, which was made from stone (all of the enemies charged directly to the lord, leaving the builings untouched), I've destroyed all of the useless and far wheat farms too, and placed a lot of woodcutters to cut down the trees, built a mill, lots of bakeries and my economy problems were solved, no problem with wood, no problem with food. Finally I've built 2 towers and sent my starting troops onto them. The defence was that good or the enemy was that weak, but no one the attacking foes could reach my lord(to fend of the two last invasions I used the fire). As I expected the frequent invasions ended very soon. Only a few troops were attacking every 8 months, but they had no effect on the gameplay (which means my strategy worked too good). The annyoing and easy part have ended here, so I've started producing xbows and leather armors and a lots of money by selling stone and iron. I've trained 100 xbowmen an army of engineers and sieged the enemy to death.
Counting that the mission was easy and the first part was really annoying I give a 3 here.

Balance: 3
The mission was easy, at the beginning I thought it will be a challenge as the frequent events and invasions first seemed too hard to fend off, but my strategy worked too good, and with that the mission was easily winnable. I suggest to set a lose timer and remove the invasions, set only one mid-sized invasion with strong troops to repeat in larger time periods and also set some repeating events.

Creativity: 3
A very original idea: siege the enemy, while fending off invasions to protect my castle too. I like missions like this, they have a good crusader-skrimish feeling. If the story, the scripting and the map design was better, I wuld probably give a higher score here, but it deserves only a 3.

Map Design: 2
The landscape was very unrealistic. The forest actually wasn't a forest, only a large crowd of trees, which gave a really crowded feeling. You could add some shrubbery and bushes and use various types of terrain to make the map look more natural. The second problem with the map were the mountains, they looked unfinished and ugly; they served an effective defence for the enemy, but a good designer knows how to make something effective and good-looking. I don't give you here advices as your current maps show only that you really improve at designing.

Story/Instructions: 2
Very short and badly written story and also no more than a line in the map description page. I can't award a higher score here.

[Edited on 04/04/11 @ 10:20 AM]

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Map Design2.0
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