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Romaraven's hills

Author File Description
Lord Matteo
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Made with version: 1.2
Far from the lakes, far from the rivers, in the land of the wolves lies the Romaraven's hills.

Bloodstained nests of wolves all around the evil kingdom, where the hills have eyes and mouths that howls in the deep of the night.

Protected by the Wolf, here lies the father of your enemy. Under the hills he awaits, surrounding the land with his evil influence while his spawn roams around in search of fresh blood.

It's time to enter the land of the Wolf, but first you have to gather in this place some goods for the king. Send weapons and the materials needed; after that escape quickly from this cursed land, but your only escape route is trought the land of the Wolf. So, this is only the beginning...

OBJECTIVES: (on very hard, suggested gameplay)
Population: 100
armour: 40
fruits: 120
mmm...don't remember the word but is black and sticky: 160
religion% : 30
beer % : 75

start: 1066
end: 1082

Special guests: wolves and bears! :) (don't mind this...just for fun!)

Well, i tryed to do a economic map in a barren land, where you are all alone and surrounded by the evil of this place. (No rivers to increase the sense of upsetting) Wolves and sorcery (buildings on fire) are involved, so be careful. The ghost of the Wolf's father will unleash hell on you.

A wise use of market (mostly) and resources is the key. This is not an easy map so it's not suggested for a beginner, but if you like a nice challenge...try it! :)
Oh, you have plenty of time, but gathering 80 weapons (starting from the extraction of iron) takes a lot of time so...start early with that or you could find some troubles later on.

Comments and review please!
AuthorComments   ( All | Comments Only | Reviews Only )
Knight of Russia Wow... now THAT'S what I call a improvement. I downloaded it and will review it as soon as I beat it.

[Edited on 01/15/11 @ 12:55 PM]

Lord_of_Hell I have only one question:

Why is "very hard" the suggested gameplay?
If that has an usual feeling when playing, the "easy" settings would then be ridiculously easy, resulting an unbalanced map.
Lord Matteo
File Author
Well, easy is easy, just to test the events of the map.

Normal or difficult are for enjoy the map, without putting too much efforts in the gameplay...when you are a bit tired maybe?

Very hard is for fully enjoy the map and the challenge it gives

That's how my mind works on the concept "balance". So i suggested very hard because the harder it gets, the funnyer the map becomes.

This is just my opinion btw Lord_of_Hell, thanks for sharing yours on the matter!
Lord Matteo
File Author
Well, i have already a new map, but someone who could playtest it would be good. The problem is that i don't know how to... well, if you or someother wants to playtest my new map, just ask
peter2008 I'm happy & sorry at the same time. Sorry to contradict Adam the First concerning the Playability and Balance of the map (and a bit as for design). Happy, that have tried it: a comprehensive and very busy eco mission!

It is all there, but with limitations, restrictions and difficulties which make up the full experience of the Stronghold eco. Few troops try to master wild animals of all kinds. Some ways are inconvenient, especially the green parts for farms lie apart in kinda mazes of the landscape. (Which reminded me of two older SH1 eco maps.)
Certainly, it's all about cutting lots of wood at the start, then you can mine all the iron needed for the weapons. Later on, wheat and, above all, stone bring in enough gold to buy the pitch.
Popularity falls and rises in vivid turns. (Bandits arrive only to damage popularity.) One always have to have an eye upon it and the current possibility of taking taxes.

So I enjoyed the time and appreciated the last message along with the win event.
It's all there. The map is really worth being played.

[Edited on 07/23/11 @ 08:25 AM]

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