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Downloads Home » Stronghold: Invasions » Sins of the State Chapters 6-7

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Sins of the State Chapters 6-7

Author File Description
File Details
Map Size: 300x300 (Medium)
Made with version: 1.2

---This is a small preview of the chapters---
Upon leaving Cathaproerl, Alex, Tyrus, Carol, and Taylor attempt to take over an Eltranian state, Kiose. The city was said to be as large as the state borders itself. The city was nothing the four have imagined. Everything was laid back; there was no oppression of the people. The lack of soldiers around seemed to make taking control of the city an easy task. But one person stood in the way of their first strike.
Other Chapters:
Chapters 1-3
Chapter 4
Chapter 5
Chapter 8

You MAY experience lag when attacking the inner gate. After it's destroyed, the lag should dissipate.

There are no hidden events or endless invasions, simply follow the instructions.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lord_of_Hell Looks cool nice work
Lord Zalanius For the first look on the minimap, the castle looks quite good, however when I opened it in the game, I was quite disappointed... The walls doesn't look really good, and the city structure is very bad, there's also nothing really creative in the shape of castle, and those single towers in the city look... horrible, you just put down something on a plaetue to act like a city and draw a line of wall.

Btw. the gameplay is very entertaining. If you would focus on the terrain like as you focus on the balance, your maps would be true masterpieces. :)

[Edited on 01/26/11 @ 02:04 PM]

Lord_of_Hell There isn't any template or book about making nice castles and walls. I see nothing bad in the design. I think the contrary, that it's just a "different" map.
Adam the First These are the final maps in the series?

I like the idea of making the final chapter as a sequel to the previous one.

The story is pretty good, however I found them shorter than the previous ones and as for the last chapter I excepted a much longer story from you.

Btw. it reads very well. :)

Adam the First

[Edited on 01/27/11 @ 07:54 AM]

File Author
No, this isn't the end of the story yet as this is merely their first confrontation face to face. ;)

[Edited on 01/27/11 @ 08:05 AM]

Adam the First
Map Design3.0
Playability: 3

Chapter 6: Quite good map, however the gameplay was too short. Winning the map was very easy, I only had to break the gates with the rams and send in my foot soldiers to kill the lord. But after he was dead nothing happened, the only win condition was to kill the lord, but the win screen didn't show up. First I thought I was meant to lose only a few troops, but I"ve managed to do the mission with only a few archers dead. So I think it can be a scripting error or something.

Chapter 7: I had fun playing this map, however I expected much longer and more tricky mission. So it was too short like chapter 6. And was also very easy, for the first few tries I have experimented a bit with the troops I can make. Then in the serious game I've used my usual strategy to win in all maps like this: I've made tons of crossbowmen(111) and sent them on the top of the gate. In minutes they have grinded off all incoming enemies. There was no challenge in this mission.

Balance: 3

Chapter 6: Here the balance wasn't so good, the mission was too simple and easy, I thought there will be a breathtaking siege or something. Maybe some more xbowmen on the wall, and only 1 ram and shields allowed for the players would make this mission much more challenging.

Chapter 7: The player has here many starting gold and can train a lot of soldiers and can also buy weapons, which was a great advantage I think. The enemy were too many, and putting in large invasions is not the way of making a challenging map. This mission, I mention again was far tooo easy.

Creativity: 3
Nothing special in the maps, nor in scripting and design. However the idea of the maps aren't so bad, you just have to be a bit more creative.

Map Design: 3
Found nothing really eye-catching in the maps. The area surrounding the castle was plain and didn't look good, the city was plain too and the buildings had very irrealistic placing. Some roads would be a nice addition. I suggest you to work more with the terrain and the map.
All parts of the map show that you rushed the design.

Story/Instructions: 5
The only really good aspect of the map. Like all your stories, it reads well. :)

[Edited on 05/02/11 @ 04:54 PM]

Adam the First Oh I understand.

Btw reviewed the maps. :)

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Map Design3.0
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Size:1.03 MB