---This is a small preview of the chapters---
Upon leaving Cathaproerl, Alex, Tyrus, Carol, and Taylor attempt to take over an Eltranian state, Kiose. The city was said to be as large as the state borders itself. The city was nothing the four have imagined. Everything was laid back; there was no oppression of the people. The lack of soldiers around seemed to make taking control of the city an easy task. But one person stood in the way of their first strike.
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Other Chapters: Chapters 1-3 Chapter 4 Chapter 5 Chapter 8
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You MAY experience lag when attacking the inner gate. After it's destroyed, the lag should dissipate.
There are no hidden events or endless invasions, simply follow the instructions.
Chapter 6: Quite good map, however the gameplay was too short. Winning the map was very easy, I only had to break the gates with the rams and send in my foot soldiers to kill the lord. But after he was dead nothing happened, the only win condition was to kill the lord, but the win screen didn't show up. First I thought I was meant to lose only a few troops, but I"ve managed to do the mission with only a few archers dead. So I think it can be a scripting error or something.
Chapter 7: I had fun playing this map, however I expected much longer and more tricky mission. So it was too short like chapter 6. And was also very easy, for the first few tries I have experimented a bit with the troops I can make. Then in the serious game I've used my usual strategy to win in all maps like this: I've made tons of crossbowmen(111) and sent them on the top of the gate. In minutes they have grinded off all incoming enemies. There was no challenge in this mission.
Balance: 3
Chapter 6: Here the balance wasn't so good, the mission was too simple and easy, I thought there will be a breathtaking siege or something. Maybe some more xbowmen on the wall, and only 1 ram and shields allowed for the players would make this mission much more challenging.
Chapter 7: The player has here many starting gold and can train a lot of soldiers and can also buy weapons, which was a great advantage I think. The enemy were too many, and putting in large invasions is not the way of making a challenging map. This mission, I mention again was far tooo easy.
Creativity: 3
Nothing special in the maps, nor in scripting and design. However the idea of the maps aren't so bad, you just have to be a bit more creative.
Map Design: 3
Found nothing really eye-catching in the maps. The area surrounding the castle was plain and didn't look good, the city was plain too and the buildings had very irrealistic placing. Some roads would be a nice addition. I suggest you to work more with the terrain and the map.
All parts of the map show that you rushed the design.
Story/Instructions: 5
The only really good aspect of the map. Like all your stories, it reads well. :)