Battle of Faevienel:
|Made with version:
IMPORTANT NOTICE: (if you keep the fear factor of -5 from the beginning i noticed that some times a nice and strange music is triggered. Sort of depressing...that's why it works well in the map, remember that you are in a castle owned by the Wolf and also you are alone in his land. Not a happy situation i think)
2- 6000 gold
3- 25 black sticky thing
4- 15 armour
5- 85 apples
6- 20 maces
7- religion 50%
8- beer 90%
9- fear factor of -5
Start: may 1140
End: when you fullfill the objectives...but if you want some fun, on 1163 there is the bigger invasion
Gathered the resources needed by the king, you sent them back along with most of your troops, in order to ensure a safe travel. Now...the time to fight has finally come. You and your small army proceded trought the Wolfs territory, doing your best to hide your presence in this land. 3 days later, you reached your target: the castle of Faevienel.
This heavy guarded stronghold is the main access to the land of the Wolf; surrounded by hills and swamps, is well known for is tactical position and the great advantages that the place offers. There is no other way, if you want to invade the Wolf's land you have to control this castle. So, what Sir Longarm wants is really simple: siege the castle with your troops and take control of the stronghold. After that, wait for the king's troops and in the while reinforce the castle and it's economy. Beware that the Wolf will send his troops against you so be quick! Siege weapons and knights to destroy your buildings will be only the beginning...the "red fang" is told to be near the castle... and, as you know, the "fangs" are the elite legions of the Wolf and while the red one is the weackest you should not understimate it.
This map took me really some days in the making..6-7 but i'm proud of it. The scripting was hard as hell because the AI not always created the siege weapons i wanted (i think that i tested this map about 20 or more times because of that...). Well, anyway it is not that hard and you may play it on "very hard" if you want a challenge...even if not so hard. First you have a easy but nice siege to do, after that you have a eco-invasion mission, not hard but funny. What to say...
1- in 1163 the "red fang" comes (for the lazy that can't or don't want to win before...you are warned, be prepared for a siege greater than the usual attacks
2- have fun
3- invasion are easy, most of all are designed only to bother your economy
4- not an hard map
5- tested a lot of time and it works fine
6- sorry my terrible english
7- Considering the time and efforts i put in this work, comment and review would be gladly accepted!
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|Adam the First
The siege part of the map was very entertaining. The fight for the castle was tough, the enemy didn't give it up so easily, I had to kill them one by one!xD. Nah out of joking, the siege wasn't so hard, the xbowmen and archers were enough to fully clear the walls, for my first try I lost them thanks to the fire, but for my second try I haven't made this mistake. To clear the inner castle I only had to use my heavy armored units, so by the end of the siege most of my troops survived. The economic part was a bit harder, but after performing the key maneuvers, the win screen popped up around 1150.
The mission wasn't too hard, no events have harmed my economy, nor the 2 weak invasions. My defences were good enough to do not allow any of the enemy foes to pass the wall (I had no gates, so they directly charged to the lord, leaving the buildings untouched). It was easy to fulfill the economic goals far before the larger invasions' arrival. An xx year lose timer and much stronger invasions would really make this map harder. (The cliff-surrounded castle was also to the player's advantage.)
Almost excellent creativity here. I liked nearly all aspects of the map. Cede-eco-vasions will always be my favourite game-styles, the story also contained some creative parts, however the map felt very crowded. And a creative designer knows how to place a lot of buildings without making a crowded feeling. That problem could be solved by a larger map. Also the scripting wasn't that good too, you could set some conditions for the events, eg: wheat disease if x amount of bread/wheat is collected, etc. Do you get it? ;)
Map Design: 4
I repeat myself: It seems you really improve! I liked the design of the castle, it looekd very good, the fragmentation of the areas also made the siege though. The roads looked very good, the placement of the buildings and the detailed terrain showed that you really took your time to make this map and I have to say this design is excellent.
A basic story, which introduces the map and explains the situation well, has instructions, and they are also usable. The story also has some nice elements, however it isn't very well written and is far from an excellent story too.
[Edited on 02/20/11 @ 07:34 AM]