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Story Of Kastav Pt. V

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Normal
Made with version: 1.1
The arab forces have been burning the entire eastern side of Europe. Villagers and Barons alike are uniting again them but are very little in number. Some of them have called on Kastav and now the fate of the middle east is on his shoulders.....

The full story is in the file along with the picture and the map itself.
I think this is probably my best map in terms of map design and playability. Although the inside story may be short I didn't want to change it.

I have worked on this map for a while now and it was actually intended for a redo on my campaign but then I changed the story around and it fitted perfectly. I have played it numerous times and the invasions do not sit for a while before attacking, they attack straight away.

I hope you all enjoy the map. Good Luck ;)

Hints and Tips :
Use the mercenary post to get your fighters.

Keep the wheat fields as safe as possible as they will be your main food resource and there are no gatehouses to protect them.

Try to get in as much iron as you possibly can as it will be your main source of gold.

With what money you can spare try to buy as much wheat as possible incase the wheat fields get destroyed.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Adam the First Just downloaded the map, will try it out soon. ;)

It seems you really improve! :)

Edit: Reviewed the map. :)

Adam the First

[Edited on 02/05/11 @ 05:00 AM]

Adam the First
Map Design3.5
Playability: 2
You have said that this is your best map in playability, well I have to say that this is one of the worst. The main problem here was that keep was surrounded by cliffs and no peaople could left it to go to work, I also had nothing to do with the woods as I had ~200 starting woods. I only had to train a few soldiers then build a tower near the keep, sit back and watch as my few xbows and arcehrs (together with the starting troops out the surrounded keep area) grind down the terribly week atatcking forces. I give here a 2 just because it was playable.

Balance: 1.5
As I mentioned I had nothing to do in this mission, and everything was to my advantage. This mission was impossible to lose. The mission was too short and too easy.

Creativity: 3
The idea of the map would be good, but for such an unplayable map and bad scripting I just can't award a hihger score here. Though the story wasn much better than the previous ones, so I give you a 3.

Map Design: 3.5
I have to agree with you this map is your best in map design. It still had some rushed parts, which doesn't look so good(the river, hills), but you deserve a 4 here as an ispiration. Though I have to bring down 0,5 from the score sadly, as the unplayability comes from a terrible design mistake.

Story/Instructions: 3.5
I've read the sotry and I have to say you really improve. It was written much much better than the others, as I've said. The instructions were a good addition, but they were totally useless.

Additional Comments:
I can't believe that you have palytested this map, if you did so, it wouldn't be that unplayable. I really suggest you now to ask for playtesting before you upload your maps.

[Edited on 03/19/11 @ 01:19 PM]

LordOgnjen Quote from Adam the First:I have to bring down 0,5 from the score sadly, as the unplayability comes from a terrible design mistake.

I agrie cuz the plain,and wal.This map to be played first must be edited.

And i Played the whole Campain i pass it ~45 minutes ,and it was not even an chalenge,but go on yust make maps and they will be beter i hope.
chires LordOgnjen

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Map Design3.5
Favorites: [Who?]0
Size:1.85 MB