Back to HeavenGames Welcome to Stronghold Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Stronghold Crusader: Invasions
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Stronghold Crusader: Invasions » The Skirmish Master (Chapters 6 - 10)

Download File Post Review Post Comment

The Skirmish Master (Chapters 6 - 10)

Author File Description
falcon1994
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Made with version: 1.2
Minimap:
And so here's chapters 6 - 10 or The Skirmish Master. There's a funny bug in mission 7 and 9 where engineers appear out of nowhere heading off to the southeast direction, but it doesn't affect the mission much, as they are easily finished off by your archers.

CHAPTER 6 : Crisis

The rogue lord's attacks have diverted to the northeast area of the map, where you find a large encampment with a massive wall. You plan to capture that encampment in order to gain tech for bread production.


Objective: Kill enemy lord

Starting Goods:
25 Wood
24 Stone
200 Wheat
50 Meat
84 Fruit
680 Gold

Starting Troops:
19 Spearmen
30 Archers

Difficulty: Hard

_______________________________________________

CHAPTER 7 : The Scourge

You've capture the encampment, which turns out to be under a lord that goes by the title "The Terrible" or also known as the Wazir. He attempts to recapture the castle back from you, however with a not so powerful attack force due to the interference of the rogue lord.


Objective: Hold off all invasions

Starting Goods:
45 Wood
35 Stone
4 Iron
15 Pitch
200 Wheat
34 Bread
1438 Gold

Starting Troops:
16 Spearmen
23 Archers
13 Arabian Bow
2 Arabian Swordsman
1 Fire Thrower

Difficulty: Normal

_______________________________________________

CHAPTER 8 : Green At Last

You venture off in search for new resources to widen your tech range, and run into Duc de Puce along with another lord who relies on dairy farms. You find the dairy farms an important resource structure as their cows also supply material for leather armor.


Objective: Kill enemy lord

Starting Troops:
14 Archers
33 Spearmen
15 Arabian Bows
11 Horse Archers
8 Arab Swordsmen
3 Fire Throwers

Difficulty: Hard

_______________________________________________

CHAPTER 9 : This Dying Land

Your return to the keep, the Wazir's attacks have not stopped and are getting stronger by the second. The heat of the desert is so intense, it's killing off the trees, wheat and constantly setting your keep on fire. You have to make a move before you are charred to cinders.


Objective: Acquire 10000 gold

Starting Goods:
32 Wood
45 Stone
10 Iron
10 Pitch
44 Wheat
65 Cheese
233 Bread
25 Spears
25 Bows
5 Maces
5 Leather Armor
1753 Gold

Starting Troops:
30 Spearmen
19 Archers
39 Arabian Bow
30 Horse Archers
15 Arabian Swordsman
10 Fire Thrower

Difficulty: Hard

_______________________________________________

CHAPTER 10 : Decision

It was time to prepare an attack. Set up a settlement and prepare weapons for the siege. Be wary as the lord whom you've assaulted his encampment earlier is coming at you for revenge.


Objective:
-Acquire 50 Maces, 50 Leather Armor, 45 Bows and 125 Spears
-Complete castle
-Hold off all invasions

Starting Goods:
100 Wood
60 Stone
10 Iron
10 Pitch
15 Wheat
50 Cheese
50 Bread
10 Spears
10 Bows
10 Maces
10 Leather Armor
10000 Gold

Difficulty: Hard

_______________________________________________

That's all in the zip file. More to come.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
peter2008 Missions 6-9 can indeed be labelled "hard". In addition to considerate restrictions, the player will run into shortage of certain goods or troops. As a result, they take alot of time to be completed.

Mission 10 opens like a Deathmatch.

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:299
Favorites: [Who?]0
Size:2.27 MB
Added:02/19/11