Link to the first map:
After rebuilding the old castle and gathering the wepons and men reqierd,a large band of the king's soilders arrived:
-The king has sent us to help you in destroing the bandit camp.The battle in the rioting province is going well.The enemy are loosing badly.
You quiqly gatherd your men,and planed the sige of the camp.
You have decided to attack the camp from the front and,while the bringards are busy fighting you,to attack from the woody rear of the camp.
This is a fairly easy misson,easier that the last one.
This is a curious mission. Even with the seemingly easy level of difficulty, the player must plan and follow through a strategy in order to win. Given several options, such as a catapult or a battering ram, which one should be used and for/against what? It's wrong to say this map is a 2-minute siege, because rushing into the camp with all there is will not end up with a good result.
On the other hand, a handful of playability-related errors could be/have been corrected. These include blind spots - archers cannot fire while troops are hidden in those areas. Traps - could have been placed in better locations for a better gameplay experience. Shrub placement - units cannot walk over these, almost created "pathways" for the people to walk along. Lastly, the mission is too short to be thoroughly playable - just bulldoze the gate, straight line to the nearest blindspot - and an easy victory from there.
I won't deny, overall an extremely easy mission that many players will beat on their first attempt. But why then, does balance deserve a 4? The answer is as stated before - as long as the player has a good strategy and executes it correctly, there shouldn't be a problem. Nevertheless, a strategy is required, and when facing this massive group of hostile macemen - well, you'll need one quick.
Balance really ties in with playability.
Obviously, the author has put much effort into minute details, to make the bandit encampment look more like a camp and less like any other castle. These details aren't really different from many other eyecandy tricks, but they did add a feeling - such as the dungeon.
Map Design: 3
Nothing exceptional, mountains are realistic and beautiful. The immediate negative that I can think of is those shrubs. Not only are they a blow to the playability of this map, these shrubs made the terrain look rushed.
A good introduction... to be expanded on. Instructions are nonexistent. A basic effort to tell the player about the map is sufficient, but needs much content in order for a higher mark to be scored.
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FINAL SCORE: 3.1
A solid effort by SkullHeroLord. Well done.