This is my first try to create a castle for an AI.
I tried to create a bottleneck in it to make it extremely hard for an AI to siege, there is pitch which sets troops on fire and some killing pits, all in all I had my 400 swordsman army decimated when I tried going for the bottleneck.
The moat makes it hard for anyone to just walk in easily.
I know there are much better castles on this website, but just wanted to do my share.
I think wolf don't need improve his castle, because he is already has strong castle.
LordxDragonfire File Author
Posted on 04/03/11 @ 04:59 AM
Yes, he already has some strong castles, but this one is particularly hard for an AI to siege. That was my point in making this castle :)
Posted on 04/04/11 @ 09:58 AM
nice idea, but try to enlarge that "bottleneck area", make the hostile troops' way through traps and fire longer. try adding (for example) a winding moat in front of your pitch field so that Wolf's archers can shoot longer onto the enemies before these reach the gap in the wall. and try adding a second field of pitch inside, after the killing pits.
of course, ais are not as intelligent as human players and may send all their troops into the burning pitch at once. but first of all, not all of the troops have the same speed, so that some of them would arrive when the fire is already over. moreover, especially in larger attacks, they may send in their troops in 2 or 3 waves. and there are some enemies that send many smaller groups of archers, faster and slower melee units and so on, avoiding your pitch at least partly.
adding additional fields or rows of pitch around the opening area may also help, as may adding some dog cages at the right spots (to "bind" weak, fast units as slaves, slingers or archers, or single knights), who otherwise could make Wolf's archers set the pitch aflame before the main attacking forces arrive.