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Assassin's Creed: Revenge of the Templars
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Author |
File Description |
Adam the First |
Posted on 04/17/11 @ 02:07 PM (updated 04/20/11)
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Hard |
Made with version: |
1.1 |
Minimap:
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Assassin's Creed:
Revenge of the Templars
Twenty years have passed since the defeat of Al Mualim and the reveal of the Treasure. The Templars suffered great losses, while the Assassins under the leadership of Altair Ibn La-Ahad have grown to be stronger and stronger during the years. From the fortress of Masyaf they keep the whole Holy Land in their hands. But now things are going to change...
The Templars have regained their strength and now they are going to finally take back what belongs to them: the Treasure of the Elders. They gathered all their forces to lay siege on Masyaf, the headquarter of the Assassins.
In the role of Altair, you have to prepare the fortress for the siege. Unfortunately, the little town close to the fortress have suffered many disasters in the past few months, and now they are in the lack of food. If you you don't manage your economy wisely, the people will leave the town and you will be unable to train more assassins against the Templars. Also, you will have to stock up your food supplies, as during the siege, you will be unable to produce food, and your enemies will probably try to cut the castle off of supplies and famish the people inside.
The story is included in the ZIP file.
Objectives
-No Enemies & Invasions Left
-Gold Acquired: 5000
-Goods Acquired(Ale): 40
-Goods Acquired(Bread): 300
-Drinking Ale: 100%
Lose: Lord Killed
Mission ends in 1236, if you don't win first.
Troops Modification
In the ZIP file there are two documents, each of them contains .gm1 files. The MOD document contains the ones, which replace all featured player troops in the map to assassins and the crusader lord to an Arabian lord. The other document contains the backups of the original files. I included this "mod" with the map just to make the scneario more interesting. :)
USE: Open the MOD document and copy the three .gm1 files here: Program Files\Firefly Studios\Stronghold Crusader\gm\.
The same should be done with the backups. :)
Featurd eye-candies
-Secret Chamber in the moutnains
-Training Grounds
-Assassin's Arena
-Underground Lion Cages
Author's Notes:
I've been working on this map since February, I aimed to remake my first crusader map: "Masyaf". Now I wanted to recreate the castle more accurately, but sadly I haven't found any layouts of the castle, so I used one from the game: Assassin's Creed. After I built up the castle and recreated the terrain from the game, I decided to base the story on Assassin's Creed, however to be original, not on the main story line, but on the unknown events after it. So I started to build up my version of the story. It took me some time, but I finished it. Now to the scenario: I tried to make a very busy and tricky eco-vasion, which really makes people think. The map went through a long playtesting process, and I'm happy to say that everything works perfectly (in other words: everything works just as I want).
It was very entertaining to make this map and I'm pleased with the outcome. I hope you will have great fun playing this map, and I would be happy to hear your feedbacks! :)
PS: If this map has succes, I will probably make more AC maps, including cities like Jerusalem and Acre, with RPG/puzzle style missions. :)
Note: The map is designed to be hard and very tricky, so I suggest it only for skilled players, who prefer missions, where a lot of brain work and thinking is needed.
Acknowledgments
I want to say a very big thanks to Peter2008 for playtesting. Without him, this map cannot be here now, again, THANKS! :)
If this map is not challenging enough for you, try out "The Earath Desert". ;)
Update
There was a single win event in 1220, which occured auto-win, I fixed that problem, from now the correct version of the map can be downlaoded.
Sincerly,
Adam the First |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lord_of_Hell |
Posted on 04/18/11 @ 08:17 PM
Looks cool, can't wait to play it:) |
Wolfman4God (id: wolfman4god) |
Posted on 04/20/11 @ 01:25 PM
Playability: 3
I say a three cause the events and attacks and the goals seemed all too jumbled. Its like,"crops failed," and,"lions attack," and," A large force of the infidel is attacking!" it was too much. If your going to have bad stuff happen don't put it together and have chaos. I do think putting in events is a good idea though since many people don't do that.
I did beat it quite easily actually, might of been a glitch, but all I did was put all the work buildings to sleep and buy lots of archers. Then, after a few attacks and events like "fire", the victory screen came up.
Balance: 3.5
Like I said before unbalanced in the attacks and events.
Creativity: 4
I do give credit where due, and I think that doing a scenario off the RPG game made by Hitman is good. The attacks, events, and economical goals were good ideas too.
Map Design: 4
Good map, might of placed the sign post in a bit closer though. The rock, iron, and boulders were well placed. The castle design was not as good having all your most valuable stuff all open to attack. Sure it makes it harder, but more mass confusion than a nice tough strategy.
I did like the assassins training area and the other eye candy.
Story/Instructions: 4
Not much in instructions, but a pleasant story. being a writer(I like to write novels) the story grammar was off a bit and lacked depth. The best part of the story was the beginning when the assassin was running to the city, had a nice grab.
Additional Comments:
All in all, not bad. Try to even out the events and attacks though.
To Glory and Riches in Christ Jesus,
-Wolfman4God |
saw959 |
Posted on 04/21/11 @ 11:44 AM
Hi Adam the first
There are many Assassin's Creed Maps that better then your mission.
another question: Why every one making assassin's creed map. There are more then five title like this. For my look the first assassin creed is the best. If you ask me why?
I'll tell you because it's the first assassin creed and it's first idea Submitted in stronghold heaven.
I'll ask you another question. Why you don't create another ideas and topics?
I know your answer will be you trying improve the first assassin creed.
And i'll tell you what's make your mission better than the first assassin creed.
Finally my advise for you is don't try to copy others idea.
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Lord_of_Hell |
Posted on 04/21/11 @ 12:14 PM
Saw, you need to chill.
Everyone is free to design whatever map he wants, be it original or having a damn ancient subject as the basement.
So keep that in mind and don't behave like you can force someone to do what you want, or what you don't.
Peace. ;) |
Adam the First
File Author |
Posted on 04/21/11 @ 04:43 PM
"Playability: 3
I say a three cause the events and attacks and the goals seemed all too jumbled. Its like,"crops failed," and,"lions attack," and," A large force of the infidel is attacking!" it was too much. If your going to have bad stuff happen don't put it together and have chaos. I do think putting in events is a good idea though since many people don't do that.
I did beat it quite easily actually, might of been a glitch, but all I did was put all the work buildings to sleep and buy lots of archers. Then, after a few attacks and events like "fire", the victory screen came up."
The reason for you could "easily win" was because there was a win event added by mistake, now it is fixed, so you can play the map, and if you can't win it, don't review. The events are hardly "jumbled", and you shouldn't downrate a map just because it forces you to think. And don't lie please, you really could do nothing in the map(I deducted this from what you've said about the events), nor collecting enough money to train a lot of archers.
"Balance: 3.5
Like I said before unbalanced in the attacks and events."
Actually the score you gave here was a 3. I would tell here the same I reacted to palyability.
"Creativity: 4
I do give credit where due, and I think that doing a scenario off the RPG game made by Hitman is good. The attacks, events, and economical goals were good ideas too."
Actually, my map isn't based on Hitman's map. I based it on the PC game: Assassin's Creed, since basing map on others' maps is not recognized by SHH members, also if I would want to do soemthing like that I would ask for permission.
"Map Design: 4
Good map, might of placed the sign post in a bit closer though. The rock, iron, and boulders were well placed. The castle design was not as good having all your most valuable stuff all open to attack. Sure it makes it harder, but more mass confusion than a nice tough strategy.
I did like the assassins training area and the other eye candy."
I didn't place the signpost closer, since that would affect the palyability in a negative way (would occur player's buildings to get destroyed).
"Story/Instructions: 4 (actually a 3.5)
Not much in instructions, but a pleasant story. being a writer(I like to write novels) the story grammar was off a bit and lacked depth. The best part of the story was the beginning when the assassin was running to the city, had a nice grab."
Honestly, I consider it as a joke. I put too many effort and detail into the story and the description page and I think I did a very demanding job(It may sound boastful, but I'm a humble person, I simply know the level of my skill). And to get a perfect score, I don't think I have to write a whole novel for all my maps, my aim is not to make people get bored, but to make them want to "feel" the story.) You should re-rate the story again, since there are instructions on the description page built into the shortened version of the story under the picture.
Finally, I'd like to suggest you to reconsider your review, and read the review guidelines, since the scores you have given have no valid reasons.
(I have a very bad feeling that your aim with this review was to ruin my map. I know I'm not the best-ever mapmaker, but I think it really deserves more, and was tested too many times to don't receive such scores in balance and playability.)
Regards,
Adam the First
[Edited on 04/22/11 @ 08:34 AM]
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Wolfman4God (id: wolfman4god) |
Posted on 04/21/11 @ 11:40 PM
I did not try to downgrade your map. If I made it seem that your map is worthless, that was not my intent! The rating 5 is supposed to be almost perfect, so when I rated a few things 4 please take them as a complament not as crtisism. I did see quite a few great things in the senario, and I just pointed out a few things that needed ajusting. I like good hard stretagy and just saw confusion as not fun. Surprises and unexpexted things are good,challenging, and lots of fun. But when placed wrongly it makes for a messy senario. Just give some distance between the events(not to make it easier, but focused and challenging). I understand that you spent a lot of time on this, but sometimes many other reviews will help to shape a map. Good work for the map though.
To Glory and Riches in Christ Jesus,
-Wolfman4God |
Strife |
Posted on 04/21/11 @ 11:47 PM
Let me start off by saying that I'm not too good at making and playing eco-vasions.
It's been a while since I've last written a legitimate review, so please let me know if I'm missing anything. And I have to say that this map is amazing and fun.
Playability - 4
First noticing, the requirements didn't look too bad to obtain, but with the events eventually (no pun intended), gaining the resources was harder than I had originally expected.
When I first saw the invaders and noticed the pattern of which they attacked (they always attacked me from the bottom right), I had an idea of where to place most of my archers and assassins; small groups attacking the small "resource camp" and the stronger groups heading to the castle.
Then, for a twist, all of the melee soldiers ended up going for the "resource camp" instead! I ended up losing my bakeries and breweries due to this and had to resort to restarting the game.
After restarting, I had balanced the defense of both castles, destroyed many houses, "good" buildings, and built a few more wells to deal with the fires.
The inability to make extra bakeries and breweries added to the difficulty of the scenerio.
Balance - 4.5
I think you did a fine job on creating a difficult map where two sides must be defended at all costs.
I had to restart a few times to have finished this map. The first one was to play blindly and the next few were to experiment with unit positioning and building placements.
All-in-all, the scenerio was fantastic and hard to play.
Creativity - 4
After managing to complete the game, I took a look at the triggers. The conditioned negative events was intuitive and nicely done. However, certain events tend to overlap with each other; being the lions and repeating invasions sometimes, so the lions ended up helping me defend against some of the enemy soldiers.
I especially liked the objective to defend two "castles" at once, otherwise defeat is guaranteed. With the multi-front attacks possibly occuring, the difficulty would be greater to deal with.
The modification to turn the archers and fire throwers into assassins was interesting. But I think that the soldiers looking like assassins would confuse the player in a way when micromanaging is key to victory.
Map Design - 4.5
The castle itself had a nice view to it. Though the northern end looks slightly bland with the rocks underneath the walls, which I can understand due to the design engine used for Crusader.
Parts of the map, specifically the cliffs and hills, seemed to look rather strange to me due to the large boulders on them, though it may be because I don't use Crusader very often, so I became a little more generous with the points.
Story/Instructions - 5
The story is easy to read with only a few unimportant grammatical mistakes. Your use of the description page is also intelligent and fantastic. :)
Your maps are great and the effort put into them show clearly as they are difficult to play. I'm interested and will be waiting for your next map. |
Adam the First
File Author |
Posted on 04/22/11 @ 05:14 AM
@Wolman4god: Well, actually in a review you should point out all parts of the map, not only the "bad parts" and rate only that. Your scores on story and palyability and balance are still unfair and not valid. You haven't won the scenario, so you should re-play it, you know, usually people rate only scenarios that they won, if the scneario is unwinnable then the score is very low, but this one is winnable, you just have to think a bit, if you can't do that or don't like this kind of scenarios, please don't play and rate, I warned all downloaders on the DL description page to download this scneario, only if they like hard and very tricky eco-invasions.
PS: If you play wisely, the "confusion" will avoid you, since in this map, only you can make confusion for yourself. And the events actually are not placed wrongly, most of them have triggers, so if you learn what triggers them, you can easily avoid/control them. The other ones which don't have triggers are well separated and aren't doing great damages.
(PPS: After reviewing 55 maps and reading more than 300 reviews, I think I know a bit more about reviewing than you.)[Edited on 04/24/11 @ 04:50 PM]
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Lord_of_Hell |
Posted on 04/22/11 @ 12:34 PM
Playability: 3.5
Looking down to the building avaiability, the player can notice large restrictions. That automatically limits the player's possibility to use different & multiple strategies. Pre-placed buildings which cannot be rebuild again - First question is why? When a fire comes, you get it. Protection of the buildings is requied, despite the apparent protection of the mapmaker's water pots, you still have to place more. While the years are passing by, it seems the events are going around the invasions. I did not open the map in editor at all, as it was not requied. Closer to end, gaps in the script were obvious, no events or invasions; maybe for the player to recover, but then there should be some good events, something which is completely missing in this scenario. Without challenge, the map was not that fun and entertaining and that is the main reason for giving a 3,5.
Balance: 3
The more I was playing, the more I was dissapointed. Even since the first 15 mins of playing the map I realised It is very easy. Only the first fire event took me by surprise and it destroyed 3-4 buildings, but then I realised the basics of the map. Once you see the big castle , few troops and the message "A massive army is coming", one can seriously panick but myself I was surprised that NONE of my troops died, only one assassin got his life to half, I won the map in the first try, plus having the speed 90 at all time. I think that is enough to justify the low score.
Creativity: 4.5
Although it might seem a not so creative map and some Assasin Creed maps have already been made (game based), this is by far like not the others and anyone can notice that. Almost every aspect of the map is unique and exciting to look at. The mapmaker has shown a vast imagination and it can be well seen the basic idea (the game) can have multiple "translations" into Stronghold. Not an oustanding/perfect score given but still congratulations for making an excellent Assassins creed map.
Map Design: 4.5
The map features a nice design and poor desert, a really nice castle situated on cliffs and very realistic gulf. The only thing which kept me from giving a 5 is the randomly-placed dots of resources and stones 'here and there'. Not too obvious, but is an aspect which slightly lowers the natural look of the map in my opinion.
Story/Instructions: 5
A brilliant work here, the author has shown a very good writting skill and the player really gets the feeling of the map while reading.
Lord_of_Hell |
Wolfman4God (id: wolfman4god) |
Posted on 04/22/11 @ 04:02 PM
OK, maybe your map isn't for me, and maybe I didn't see your story as the greatest; if as you said,
"PPS: After reviewing 55 maps and reading more than 300 reviews, I think I know a bit more about reviewing than you."
Then you should know that if your map is as good as you say, one lower review shouldn't bother you.
Please don't take offence, remember, its "REVIEW" so its what other people think, not how you think your map did.
I am open to criticism on all my maps, some may like it some may hate it.
If my review is annoying to you then ignore it, and just listen to the people who like your map.
Its all just a game and will fade away, so don't take my review too harshly.
To RICHES and GLORY in CHRIST JESUS!!!!
-Wolfman4God |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.0 | Balance | 4.2 | Creativity | 4.5 | Map Design | 4.5 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 1,287 |
Favorites: [] | 1 |
Size: | 3.70 MB |
Added: | 04/17/11 |
Updated: | 04/20/11 |
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