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Tricky Victory

Author File Description
File Details
Map Size: 160x160 (Tiny)
Difficulty: Normal
Made with version: 1.2
This is just a small scenario I made to take a break from my big upcoming invasion entitled, "The Peninsula of Grehaz", look for it later.

Also since this is one of my first few maps lots of advice is wanted.

Just keep it mind that this is not meant to be a super good senario, just a plain, but somewhat tricky map.

Your feeling as if life is losing its value and am getting stressed out while working at your fathers castle. So he sends you away to a small place by an oasis and the bubbling rock which you lived by as a child. The castle is plain and the scenery is pleasant, but since you feel somethings missing. You boldly go and stir up the local Arabian raiders and see what happens...

Have fun, and think about the story.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
palat Hi wolfman,

This is a quick, fun mission you have created.
It has a nice concept, but fatal flaws: You haven't clarified the objectives enough.
Is the objective of this mission to kill of your own lord, or to defeat the enemy force? I'm assuming it's to kill your own lord because the mini story is utterly depressing (as in the main character is depressing, the story is good)
--> You have set the winning conditions to the player's own lord killed.
--> Losing conditions are enemy troops killed (20).
I've seen a few "kill the player's own lord" style maps before.
Anyways, I've played this map both ways and it's a bit too easy and short. Perhaps an update?

Nice story by the way.

[Edited on 06/16/11 @ 03:38 AM]

File Author
As for the fatal flaw, you talked about, My intention was for the map to be vauge and open ended, so that more thinking was required.

!!!#SPOILER#!!! Don't read before playing.

Just for clarification, the goal is to kill the lord.

Thanks for playing,


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