|Adam the First
I downloaded and played the map, just to see if you have improved during the past half year, and I have to say I was disappointed. The gameplay was at a very low level, there were too many things that kept the entertainment away from the map. First, the map was very boring, by this I mean there were no events, only a fire event, but it couldn't damage my economy as I had many wells, also my buildings were well separated. There were only two invasions, and both of them were weak, 60 archers were profusely enough to fend off the last invasion on all difficulty levels. The settlement was very easy to defend with the outer gate and some lines of wooden walls before it, I destroyed the inner fortress as it was really unnecessary and also slowered the economy. The second big issue was the spamming of thievery events, it was extremely frustrating, not because it damaged my food production, but because its monthly appearing annoyed me, I had to turn off the sound.
As the gameplay, the balance was bad too, as I've said the mission was too easy, and everything was to the player's advantage, the area was perfect to set up an inpenetrable defence and the 43 iron ores in the beginning were enough to get a lot of money fast, and train a lot of soldiers and buy some food. I still stick to my opinion that playtesting could solve all these problems and thus you could made the gameplay and balance much much better.
I rate creativity based on all aspects of the map, from the originality to story, gameplay, etc. The idea of the map - and all the campaign is really good. I never ever seen any maps based on Sir Longarm's adventures, so the story is original (read more below), it is also a good idea to use the map of France as the campaign map, as -like the map of England - it has a typical Stronghold feeling. However it doesn't look really spectacular and the movement of Sir Longarm is hard to follow, as the black line conencting the dots has no arrow showing from where to where did our hero go and since I palyed the first map a very long time ago, I don't know what was the starting point. Let's continue to the mission. It wasn't very original as my only task was to fend off two weak invasions, a typical boring invasion scenario, however the hideout of the palyer was in fact very original, I rarely see maps where the player has the Environment itself as his/her stronghold, this was cool and interesting, however improved nothing on the gameplay, sadly. Anyway, I gave a 3.5 here, which means the creativity of the map is over the average.
Map Design: 3.5
Very good map design, still needs a lot of improvements, but very good. The concept of having the surrounding mountains as the hideout is a good ideas as I mentioned above. However it also gave all advantages to the player and made the construction of an impenetrable defence easily possible, maybe little, secret passage could make the design more interesting and the playability better - and more fun. The map misses a lot of detail though, the cliffs would look much better and the overall design would look more natural, if the author spent more time with design... much more time, but I have to tell it is not far from excellent.
A quite nice and short story supports the map, however there are not enough informations about the map itself, only a line in the end, most of it is about the other feudal lords and siege, which is not clear enough to understand. A 2.5 seems a fair score here. Btw not a bad attempt at recreating Sir Longarm's story about rescueing the king.
Honestly, this scenario was a disappointment for me, mostly because the playability. I already told you everything in my previous reviews how to improve, and if you choose to update the map, I will happily re-review it, and hopefully the feedback will be much better.