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Assassin's Land

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2
Assassin’s Land
In 1355 groups of assassin were assassinated Lord Gruss Band which was the strongest lord of crusaders in the Muscat. More than 10000 assassins invent castle of Lord Gruss Band and they killed the biggest army in Muscat at that time. After the crusaders lost their authority in Muscat, the panic was separated in the Army and they plan to leave all cities around Muscat. Important news came from the spice which was king of assassins will send more assassins in Muscat to built his defense in Muscat and the problem is he will send more than 5000 assassins in the castle. The crusaders afraid to fight them and they withdraw from Muscat and send a message to Europe wants help. The message was includes that they want more soldiers, weapons and more resources from Europe. So they send all these things but, it was too late because assassins began to attack all cities near and around Muscat. But from Europe a brave man is coming and who has the honor to lead the crusaders army and kill the assassins. After 7 months, Lord De Port Deen is arrived in Sour which is the city of the crusaders after they leave Muscat. Lord De Port Deen go inside the army and he saw that crusaders army is very weak after they loss Muscat so, he try to make them brave he said: (I am the man who kill the king of assassins and need from everyone to be brave the assassins are not stronger than you.) He encourages the army and they feel that they were sleeping and Lord De Port Deen wake up them. And this is the time to get back Muscat from the assassins and their king. 3 Month were taken to prepare the army and to supply the crusaders food, water and resources. Next idea was to knowing the valuable information about assassin’s plan and strategies in Muscat. The crusaders prepare the map for ways to arrived in Lord Gruss castle. The move began in February, 1356 and in this time they are going to siege the castle with 12000 soldiers also they took siege weapons which are very important to siege this stronghold. By the time assassin’s king knew about crusaders are moving to siege this castle so he prepare his army and generate a good plan to attack crusaders army before they attack the castle. Army of Lord De Port Deen was arriving near top castle and they are ready to siege and attack the castle.

The story created by Saw959.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.5
Playability: 4,5
I could play the map using my game version 1,1 though I had to sacrifice some of the crucial options to keep it out of crashing. In any way, I had a lot of fun with this map and I felt like the author worths a review to reward his excellent work. While the player approaches the castle, he quickly finds out why the map is called "assassins land" - dozens of assassins, invisible killers are waiting outside. But that's not all. The player has a lot of troops, but of course that cannot assure victory. Killing pits and pitch are massively placed both outside and inside the castle. One bad move, and entire groups can be lost in no time. Archers are many, but the enemy has the height advantage.

Balance: 4
What is special about the balance is that the player has to follow an unique round way through the castle by the keep, every second being under archers and slingers shots. And once reached there, the player has to use either the siege tower or dig the moat to have a clear path to the king. All in all however it was not a very difficult map and I could win it from the first attempt.

Creativity: 5
The author has clearly shown a vast use of imagination and a rightful use of it in the editor. There are a lot of unique things in this map, from the terrain to the castle. The story, despite to the lower score given, it;s also very creative.

Map Design: 3.5
Custom sand dunes are used with beach, creating a very special terrain combination. That is the first good aspect I noticed. On another hand, the castle;s shape was really special. There are however negative aspects as well, which could be improved.
- The grass next to the beach. Single tiles of grass are used on the ground, giving the visual effect that grass grows with 90 degrees corners, which is not natural. This applies also on other terrain not only to the grass.
- Too many trees used on the custom sand dunes. There are indeed trees that grow in sand of the desert, but they are remotely isolated. 1/2 here and there. one every 10 square meters is too much. They could be replaced either by bushes or cactuses.
- Some ares of the sand dunes are rushed and could use some fixing.

Story/Instructions: 3.5
I appreciate that the author has taken the time to write a story by his own, given the high score on creativity. However, lenght is not everything. When reading, it is annoying that the word "muscat" is present in almost every sentence. Besides that some grammar and expressing mistakes were present. Not far from excellent mark however. Good work.

Additional Comments:
A map worth to play, especially for its fun

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Map Design3.5
Favorites: [Who?]0
Size:934.90 KB