As I saw there are a couple of eco fans around, I decided to create another one. This time everything is fictional and it started from the big ship visible below. The player has 15 years to complete the following tasks, having in mind the maximum population without crowding is 26:
- 3000 gold
- 5 pikes
- 5 swords
- 10 armors
- Eradicate lions
A short story is available in the map itself, below the objectives. Some hints are also available in the archive.
WARNING
- Disbanding troops for extra population will lead to highly negative events, dooming the whole gameplay.
- A known bug is that placing buildings too far from keep (like on the far area of the big island) will make peasants disappear.
- Events are scripted by conditions and not by time. They may occur on different dates every different attempt to win.
- Despite this is not an eco map like the rest, with highly different aspects, the difficulty is not hard. I rate it as Normal. Though, I recommend on the first try to mess around and see how things are behaving.
THE SHIP:
With that being said,
Good luck and enjoy the map.
First download :)
And accidentally, the 2nd one, too :D
Looks very interesting...
As soon as I get some time, I'll try this one out!
Cheers,
Heroes
reno_keizer
Posted on 07/22/11 @ 10:55 PM
Very interesting map. I like the ship, well done mate....
Lord_of_Hell File Author
Posted on 07/23/11 @ 06:57 AM
Thanks :)
Fayez2010 (id: fayez2010)
Posted on 07/23/11 @ 01:13 PM
I've arrived here only bcoz of U'r map. I like this minor but difficult objectives map. I am also making a map where player have to handle crowding negative of -10! Challenging?
Lord_of_Hell File Author
Posted on 07/23/11 @ 02:23 PM
That sounds challenging fayez. Never heard of a map like that before :)
Ireadytoserve
Posted on 07/25/11 @ 03:51 AM
Wow...that's looks great...
I'll be catch it later...
peter2008
Posted on 07/28/11 @ 03:29 PM
Elaborate and tricky and funny. Seldom has there been a ship which was as functional as this one, on all its decks.
Nice that the Jester arrives to praise the deeds of the few units - and their leader. ;)
As for the hints, I had no problem with wood. Crusader is highly boosted compared to SH1, and exciting that the single palm tree near the ship respawned twice on the sparse greenery if I let it the time.
Lord_of_Hell File Author
Posted on 07/28/11 @ 04:30 PM
Thanks for checking the map out, Peter :)
Well admittedly the hints may vary on the player's strategy. Made them more for new players.
The map was started from that ship alone, so a castle-ship was my purpose. And the gameplay is somewhat different from what I've seen on other maps, for entertainment only :)
[Edited on 07/28/11 @ 04:30 PM]
papu
Posted on 08/01/11 @ 07:34 AM
Hi lord of hell.
I think all of your maps have good design,but the missions and ideas are frequent.
sorry i don't mean insult. And it's good map.
Lord_of_Hell File Author
Posted on 08/01/11 @ 12:00 PM
No problem :)
But can you give me an example of a map similar to this?