This is a map with two cede events. You can now make maps with one event to capture castle from enemy and one for calling reinforcements. You can also do other jobs with these two events. See my map Over Crowding
in which (about)six cede events are used! Hope you would enjoy it. I can also send a utility with two Time off and On events if you want. Don't forget to comment and review.
Remember:
You can change the map size. Load the map in the editor. Press Alt + ',' and choose the size you want.
Thanks
Thanks,but what do these "Time On/Time Off" swiches do????
PAlAT (id: palat)
Posted on 07/25/11 @ 08:02 AM
It's simple. Time Off switches the date off until Time On.
e.g.
Jan 1102 "Time Off"
Jan 1102 "Time On" Condition=Enemy Lord Killed
Jan 1102 "Cede Castle" Condition=Enemy Lord Killed
This causes the time to turn on once the player has captured the enemy castle by defeating the enemy lord.
[Edited on 07/25/11 @ 08:03 AM]
Fayez2010 (id: fayez2010)
File Author
Posted on 07/25/11 @ 08:29 AM
(To SkullHeroLord)When you trigger event and invasions, you set a time. So turning time off will not let the events and invasions trigger until time is on.
PAlAT (id: palat)
Posted on 07/27/11 @ 06:33 AM
Dumptrailer2 also has a handy tutorial on how to add cede events:
http://stronghold.heavengames.com/cgi-bin/forum/display.cgi?action=ct&f=4,3446,,all
Fayez2010 (id: fayez2010)
File Author
Posted on 07/27/11 @ 08:25 AM
I know, I know. I made it only to save your time from editing.
[Edited on 07/27/11 @ 08:33 AM]
PAlAT (id: palat)
Posted on 07/27/11 @ 08:40 AM
Just for all who didn't know ;)
With multiple cede events the mapmaker can continue to add more and more reinforcing troops. Also I find it easier to add cede events to a blank script than to an existing one.
Fayez2010 (id: fayez2010)
File Author
Posted on 07/27/11 @ 08:49 AM
Palat,
I am making a map with six cede events. I've also requested for playtesting it in forums. Are U interested? Also U have V1.2.