Playability: I thought this map to be very incredibly boring(no offence). It literally took ages to dig up all that moat, and the ballistas kept picking off my men.
Balance: The balance is slightly in favour of the defender I had a slim to none chance to beating it as attacker, did you test this map and the Holy Mission before uploading them?
Creativity: Nice idea I liked it, that's all.
Map Design: There were the same problems in this one as the Holy Mission, first, let your forests grow naturally simply putting a bunch of trees on the map looks bad.The map was basicaly all min height put more elevations and cliffs on the map. Last of all I noticed again you made your map so one part has a bunch of trees and the other virtually none.
Story/Instructions: There was really no story behind the map and the instructions were just basically beat the defenders walls to the ground and murder his units.
Sulis
Posted on 09/07/02 @ 12:00 AM
Rating
2.8
Breakdown
Playability
3.0
Balance
3.0
Creativity
4.0
Map Design
2.0
Story/Instructions
2.0
Playability: 3/5. The simplicity to this scenario was something that I really enjoyed. It's not easy, but the idea is a good one. Maybe a little bit too much moat to dig through.
Balance: 3/5. As above, I found that the large moat areas hampered gameplay a little. However, setting up a treb near the signpost and pounding a hole in the castle wall was only stage one. I decided to cross to the other side of the lake by digging up the moat at the far left of the screen, to enable me to take my archers to the closest point at which they could attack those ballista. At no point did I find this map easy, with plenty of pitch ditches and killing pits to hamper my way once I had finally connected to the castle and was able to lead an assault on the enemy. A good map to test you, but maybe just a little too easy. Still fun, though.
Creativity: 4/5. I like this idea of a small island castle or something surrounded by moat. Not only that, you can't launch an invasion at most obvious point without getting severely slaughtered and movement around the map is necessary to ensure you can attack effectively.
Map Design: 2/5. Despite this being a great idea, the map design is let down a bit. Nothing wrong with flat ground, but making it more appealling would raise the score here. The river looked a little crude and would have been better if it were made more of a feature maybe?
Story/Instructions: 2/5. Not much here to introduce you to the map. More content is required and something to grab your attention, something easily readable and engaging.
IN SUMMARY: Another generally fine map with some good elements. Perfectly playable, with map design & story in need of a little more work. I liked it.
Yashagami
Posted on 07/08/05 @ 08:37 AM
Rating
3.2
Breakdown
Playability
4.0
Balance
3.0
Creativity
4.0
Map Design
2.0
Story/Instructions
3.0
Playability: 4
I like this fine simple map.
Dig up lake to reach castle is pleasant.
On deffence cpu do nothing.
Balance: 3
Many Deffence Archer.
Player must change type of army.
Creativity: 4
so Good concept
Map Design: 2
poor.Need More construct.
Story/Instructions: 3
Additional Comments:
I have some idea,Make bridge and gate(Probably cpu do dig up and attack castle) on the opposite shore.
If this map had good landscape and several way to capture Castle that one of the best game.