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Downloads Home » Stronghold: Invasions » Provisions for the winter

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Provisions for the winter

Author File Description
LegionHero
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Made with version: 1.2
Minimap:
PROVISION FOR THE WINTER
Please comment and rate

The arrival of winter is shortly , and the village stocks are still empty. It 'been a tough year, marked by famine and epidemics. Many residents were killed, and the castle has been depleted. The walls were replaced by wooden palisades, which require a lower cost of maintenance. The outer wall has been demolished to use its stones to build a church. Many now rely on God to overcome the hardships of winter. The situation is really desperate. It's up to you, in the role of village head, protect your people and to accumulate the required resources within the time available. What's more, you'll have to deal with two bitter enemies: a witch and a nearby village. In that village the situation is like in yours, but their leader has decided to steal your supplies to feed its people. You must not allow it. As for the witch once lived in the village, but was expelled when the residents discovered his powers. Now she wants revenge: he will try to stop you in every way. Will cause famine and epidemic, damage crops and kindle a fire. Fight his magic and save your people.

OBJECTIVES
(Normal difficulty)
-200 ale
-200 pitch

The game begins in January 1066 and ends in January 1086.

To earn the ale there are no problems, belonging to the witch. For the pitch is a bit different: the only two ways that lead to these deposits are occupied by bandits. Free the road and build more platforms as possible. But be careful because the enemies will appear very close, by two signs. You have to find the most effective way to protect your deposits and your crops.
AuthorReviews   ( All | Comments Only | Reviews Only )
Lord_of_Hell
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
Indeed the updated version improved the playability a bit, but certain strong aspects are affecting the overall gameplay. The events seem to occur around the invasions, although their realism should count as well. Can a king have a marriage when the castle is under attack? How does the traveling fair arrives if the routes are full of invasions? Of course, that is more of a subjective issue. The big starting fire which arrived together with the first invasion had no realism problems, yet it was more destructive than I expected. A pre-placed well canceled the standard warning that a fire will break through. Even so, knowing about the existence of that fire, some buildings are good as dead, like some bakeries or hovels.

On another hand, it is very entertaining to see how the small valley becomes a large running village with only a couple of tasks requested. The score is not only reflected in the events and gameplay but also on difficulty, which was a bit over a normal.

Balance: 4
The scenario is a bit unbalanced due to the excess of invasion forces and impossibility to win on very hard. But not because it's "very hard" but because no matter what I do, the king is good as lost. Excellent economy skills as well as very good military tricks are needed to win the map on Normal, not to mention on Hard. Relocating the stockpile is a must, for a quicker delivery, else the goods would travel too slow.

Creativity: 5
The author has shown an incredible care for details, mainly able to be seen in the terrain.
Tricks have been used to create very unique-looking farming areas and the common siege tower offer a better view of the mines.
Beyond that, the story, despite of its lack of details, was a very creative piece of work.

Map Design: 5
I had some reasons for not giving a 5 but I believe they are more related to the particular mapmaking style of everyone than to the natural look of things. I personally think one of the roads had some quite straight edges, and the marsh looked improvable somehow. And certainly, use of many design tricks doesn't assure a 5 in the map design, but you actually used them correctly and very creative. A great-looking valley, some very good hills and a river going down.

Story/Instructions: 4
As mentioned before, the story is a creative piece of work but lacks in details and it is very well improvable. Other than that, an excellent job.

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HGDL v0.8.0

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Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Statistics
Downloads:981
Favorites: [Who?]0
Size:561.69 KB
Added:07/27/11
Updated:07/29/11