The year is 1098. Overlord Raymond V de Saint Gilles, Earl of Languedoc and Marquis de Provence has been at war for years with the Earl of Poitiers.
Sadly the war turned bad and Raymond is in desesperate need of supplies and food. I give the mission to you, Raoul de Gaillac, Elder son of one of his most faithful Baron, the mission to go to Rouerge and establish a prosperous economy and order.
Rouerge is a borderland under Raymond Feudal authority. It's also far from usual choke point with the Earl of Poitiers. Sadly constant war and intrigues of The Earl of Poitiers bring chaos to this land. A large troop of brigands have devasted this land and terrorized the inhabitants, who mostly flee.
The brigand leader has claimed himself to be the new Baron of Rouergue. The Brigands have etabished themselves in an old wooden castle they repaired and live off the spoils of the locals they maintain under hard rule.
Your Father advises you to avoid the so called "Baron of Rouergue" until you have established yourself in this land. However, if an opportunity presents itself, kill him, hang all brigands who follow the usurper and seize all the goods they have stolen, in the name of Raymond.
Your mission is clear, Raymond needs stone in order to build castles and secure his border. He also needs weapons, especially armor and swords for his knights. It is also required of you to provide a church, like all Knights and Christians must, but also to gain the support of the clergy. Hmmm ...Don't forget tax! Of course all of this is urgent.
Raymond will be very grateful if you can free the Rouergue from brigands, and bring back this land to his authority. It's the first mission your overlord give you, and it's not an easy one, but noble blood can't lie.
This eco-map is a bit special, perhaps a little more violent than usually. It's designed to be played at a "normal" setting. I strongly advise to not even try this map at "very hard" level. Hints and tips can be read before playing the map, I even advise this to those who play only eco-maps. Really it's more of an eco-siege, or to be more clear an economic map including a cede-castle event.
Story is fictitious. Really it's inspired from a collection of events which took place at different period, with additional completely fictitious events. The starting date I choose is an indication that the story isn't historical since, at this time, Languedocian's nobles, the Earl in head were in the Crusades.
At start it was an experimental map. I even forgotted it. It was designed during autumn 2003 and playtested by Brave Sir Robyn, If my memory is good. Like there is an ennemy castle on the map, music tend to be a bit repetitive.
Despite I have to submit it as an economic map, it s not really a peacefull one.
A wonderful scenario. Thrilling and replayable. It's achieved that the player's concentration is permanently torn towards different sides of the map - rather seldom in a Stronghold map (which locates the working people to one Keep).
On normal level, there is bad fire and bandits enough to keep one on the toes. On very hard, the course becomes "big" fun (higher population, larger settlement) with reaching a friendly jester event in the end.