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Downloads Home » Stronghold Crusader: Economic Scenarios » Take Holy Land-Economy Near Sea

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Take Holy Land-Economy Near Sea

Author File Description
File Details
Map Size: 300x300 (Medium)
Difficulty: Normal
Made with version: 1.1
The Story:
The Lord Kurt, bulided up the fort in desert and marching next.The next place, where they bulid up the castle is County Of Water(1192 A.D.).They have small piece of Archers,Spearmen and one Swordsman he have a one mission in this county...collect the gold to bulid up the army...
The Lord Mekelien is the''Neighbour''of this county and sends much letters to Holy Lord about Lord Kurt...
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
fayez2010 I've played your second map. Your landscaping is getting better. The combination of lush green oasis to beach wasn't good but at the same time, the idea of three rivers falling in sea was great. Nice use of goods and buildings restrictions. Now turn the angle.
-The scripting was scarce in means of events. You made certain trade and building restrictions but It looks that you haven't got any advantage from them! I mean that if you've restricted wheat trade and enabled bread trade, then you might add events of granary theft to stop the player from getting much money by this source. Same for all others. The invasions you scripted didn't effected me because I won in 1199 whereas invasions were at 1204.
I know you are a beginner and you will develop by these experiences. Happy Mapmaking!

_As far as about story, I think, at this stage it isn't necessary for you to write a long story. Your story is just perfect.
At the end,
Good Luck and Keep Improving!
And don't forget, you can take help from previously made good rated maps or you can ask any question about the game in the Forums.

[Edited on 11/08/11 @ 08:12 AM]

File Author
Many thanks.

In next mission i make it harder...

And sorry about double post:)
TiesFTW I have really enjoyed this map!
Map Design4.0
Playability: 4
I have already stated that I like this map, but will submit a rating now, for proper form! The playability deserves a solid four out of five points. No bugs or ill-placed/ill-concieved features. I do not give a perfect score because of the easy scripting: no major challenges. There is enough room, but not too much. Excellent playability!

Balance: 3
As I said: not perfect. This does not mean it is bad, but I had hoped for a major event of some sort at some point in the play. This does make it easy however.

Creativity: 4
You seem to have put ample of time in thinking how to bring it originally. Your creativity can be seen in the map-making. The objectives were good, but not way out of the ordinary. I like that. In simple and solid design excellence can exist.

Map Design: 4
How I like the castle at the beginning! So much fun it is to manage that economy at such a fine location. Because of the excellent starting-design for the castle, the player is absorbed into this economic scenario immediatelly!

Story/Instructions: 3
The instructions are good. No unneccessary overcomplication. Just plain good.

I highly recommend this map to anyone looking for a fun experience in a casual map.

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Map Design4.0
Favorites: [Who?]1
Size:450.06 KB