Here's a concept I've been wanting to try for a while: Somehow incorporate groves of apple trees in the landscape. So here it is: Hills, Cliffs, and Apples. Troops trudge through groves of wild apples to reach their opponents. The hills will constantly move and shimmer with blossoms, apples, and autumn foliage. Also, the tree/shrub character limit is maxed out so you may find that when you place an apple orchard the building will show up but no trees will grow. The worker will actually walk over to the hills and pick the wild apples! Computer enemies will also attempt to destroy the wild apple groves with their mangonels haha!
Map is playable as 2 on 1, or FFA. Have fun. Let me know what you think.
This map is a easiy playable map 1v1v1 or 1v2. works well in multiplayer also.
The balance of the map was good, but i felt that the opponent on the hill had an advantage over the other players.
One of the most creative maps ive ever seen. until i pushed the landscape down i thought you modded the map to do this. well done.
Map Design: 4.5
Great design with the hills deviding the areas of the three kingdoms. There is a problem with some of the A.I.s that have larger castles, they dont have enough room to build their castle, sometimes leaving holes you can walk right through. but with small enemies (i.e. the rat) it works well.
I like creators who say how they came up with the map instead of just saying "here you go, heres my latest map"