Your keep sits atop a mountain on the sea and has never seen a serious attack. It has powerful walls and an almost unassailable defensive position. However, the ravines and hilltops surrounding your castle require constant attention by your garrison to make sure your economy can support the solid defenses of the keep.
An Arabian Lord has heard tales of the wealth hidden inside your impenetrable walls and wishes to have your treasures and your land for himself. He has sent forth a massive army to assault your keep and slay your people. You must not let this happen!
His vanguard forces will arrive very soon, you must not let them gain a foothold! Once they are defeated, make sure to keep your economy running and strengthen your defense and your resolve because the overwhelming forces of your enemy draw ever closer. Although a tactician may call your fortress unbreakable, the shear amount of enemy forces on the march will be more than enough to demolish your keep unless you take immediate and swift action.
This map I found good fun and of replayability.
It impressed me how well everything worked, on the surface and from the script.
In a second round, I enjoyed the possibilities to refine the castle structures and to rearrange the village, letting it spam bows.
Hobbithole File Author
Posted on 12/02/11 @ 12:55 PM
Thanks peter! Got any ideas as to how to make a map like this again, but with more flavor?
Posted on 12/02/11 @ 02:04 PM
You ... perfectionist. (I imagine to understand your feelings.)
I'd say, this creation is very charming already: "good enough," made with experience. It's special in that the restrictions lie mainly in the narrowness of space in- and outside the walls (and of weapons trading, of course). How will the player lead the troops and what will he/she make out of the close situation?
So good to see you back, Hobbithole.
Reminds me of "Starting Anew" and "Babylon"!