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Lions! - Desert Island Survival
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Author |
File Description |
return of Yasko |
Posted on 11/29/11 @ 05:53 AM
File Details |
Map Size: |
400x400 (Large) |
Difficulty: |
Hard |
Made with version: |
1.1 |
Minimap:
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Lions! - Desert Island Survival
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Story:
Returning from the crusades, you’re ship is blown off course and wrecks on the largest isle of a small cluster of desert islands in the middle of the Mediterranean Sea. Of the survivors 34 are peasants. The rest are infantryman and knights like you. The highest ranking soldier among the survivors, you take charge of the situation. First provisions are salvaged from the wreck. 7 pikes, 5 sets of armor, 5 arrows. Not much. Thankfully there’s a great quantity of hard-tack bread from the ship stores that’s still suitable to eat - 275 loaves. There are also 25 bundles of hops that survived the wreck. There is a cave in the rocky outcrop at the middle of the island. This will make a good shelter. A master ship builder is among the survivors. You consult with him on what’s needed to repair the ship.
“The damage is severe, milord”, he responds, “It’ll take more than 400 planks of wood, by my reckoning. There are so few trees here. But there’s more on the islands yonder. We’ll need to go there if we’ll have a chance of gathering enough wood.”
Moments later you hear roars nearby. There are lions on this island! A group of peasants surveying the surroundings from the top of the cave shouts down to you, “Milord, we see lions! And there’s many more on the other islands! God help us!” Immediately you give the order to arm bows, and the best archers of the group set out to eradicate the lions nearby. That day 9 lions on the island were slain.
Once safe, you explore the island and find a very peculiar thing. The shoals connecting your island to the others are full of quicksand! Your entire shore is lined with it. Luckily for you, it’s what’s keeping the multitudes of lions on the other islands from entering your shores. They just don’t want to touch it. Even so, your people are very scared. With food running out, and the scant number of trees on your island, the day will come when you’ll need to fill in the quicksand to gain access to the rich resources of the other islands. You have your peasants brew ale and make weapons. There will soon be need for them.
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Instructions:
Welcome to my first economic/invasion map. This map will test your ability to attack, defend, and run your economy as efficiently as possible. The invaders are lions, and there’s quicksand (moat) keeping them from crossing their islands to yours. But they multiply fast, so the longer you wait to fill in the quicksand to get at the wood on the other islands, the more lions you’ll have to contend with!
Use everything at your disposal, including good things to tax enough gold for bowmen and pikes to stop the lion invasions and protect your peasants. Like being shipwrecked on a real desert island, there will be nobody to trade with, so no market. Population limit of 34.
The mission objectives are to gather 425 wood to repair your ship, and kill all lions, which are coming from the lush, heavily wooded southeastern island. Eradicate the lions there, and the invasions will stop.
Enjoy! and good luck.
Tips –
- Start making weapons as early as you can.
- Archers are the most effective unit against lions
- The second you fill in the quicksand surrounding both your island and the others, the lions will run to attack. Be ready.
- If you wait too long, you'll run out of food and ale, and the lions will be too numerous to handle at once. Try to fill in the quicksand no later than year 1187.
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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zeusbais |
Posted on 11/29/11 @ 07:33 PM
very nice map good job my lord!!
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peter2008 |
Posted on 12/02/11 @ 12:11 PM
Interesting concept.
It seems crucial to choose the right spot for placing a guard house (or watch tower) with the small amount of stones. Right in distance and angle towards the point where the new lions come to rest. Their number is not high but endless.
A pain to see many of the irreplaceable units drown by filling in the moat.
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Fayez2010 (id: fayez2010) |
Posted on 12/02/11 @ 02:30 PM
Good idea about gameplay...reach the lions before they multiply!...:) The moat was placed for digging but it looks beautiful with ford and sea and gives the feeling of a coral, shallow beach. I've read in your comment that your scripting is not so good. So you can take a look at my previous economic maps (especially Over Crowding). |
Fayez2010 (id: fayez2010) |
Posted on 12/02/11 @ 02:40 PM
I'm also making 4 economic maps with new ideas in all but they might be available about 1 month later. My exams are being held now a days! |
return of Yasko
File Author |
Posted on 12/02/11 @ 09:33 PM
Thanks Fayez, I'll take a look at your maps and great eco/invasions from others to get an idea of how to script more effectively. I've been making only skirmishes for quite a while. Time to diversify.
Peter2008, should I make the lion invasions more numerous every time they attack? I get the feeling I didn't make the lion escalation progression fast enough... [Edited on 12/02/11 @ 09:36 PM]
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riderwinz |
Posted on 04/13/13 @ 11:35 PM
This is very good for a first map. I give it 4 stars for playability (my main criteria) |
Stratego |
Posted on 08/26/15 @ 01:59 PM
Yeah, what a scenario!! Though an older one, but full of thrill and micromanagement ... it took me a few restarts until I figured out how to proceed successfully.
After food is used up you have to be prepared in keeping your population happy so that the peasants don't leave. Finally I have found a suitable location to dig the quicksand in order to get access to the southeastern island and to eradicate all the lions there. What a slaughter to get rid of them! A great scenario which really deserves to be assigned to the category "HARD". |
Obcigoci |
Posted on 01/29/22 @ 09:09 AM
Playability: 5
There were no bugs or something else that broke the game. I enjoyed playing the scenario. It is not a one-time scenario; you can play again with different playing styles and make your challenges. It was suitable for an economic scenario.
Balance: 5
Restrictions like marketplace and population limit were well-arranged. Not too hard or easy. I had to restart a couple of times because of my playing style, lol.
Creativity: 4
The story, map design, and concept were good for the scenario. There could be different goals to success, actually, like sword, armor, or food. I wanted to build my small castle at one point, but since we could not make stones, I couldn't. It is not a big deal. I want to mention it.
Map Design: 5
I liked the map design. I did not see any problem caused by the map design. It includes different patterns, areas, and enough trees, iron ores, etc. I always liked island concepts, I guess.
Story/Instructions: 4
I liked the story, too. It was good in terms of creativity and scenario. It was easy to understand and entertaining.
Additional Comments:
Thank you for your effort and your time. I enjoyed playing your scenario. |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 4.0 | Map Design | 5.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 965 |
Favorites: [] | 1 |
Size: | 649.13 KB |
Added: | 11/29/11 |
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