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Razor's Edge

Author File Description
File Details
Map Size: 300x300 (Medium)
Difficulty: Impossible
Made with version: 1.1
The horde of Barbarians draws near. They are vast and have overwhelmed every other stronghold they have faced - even those that were otherwise impregnable to even the most well equipped of siege forces.

You must make your final stand with the men you have remaining in your army. No more recruits are available as your refuge is hidden in the mountains North of Ankara. The fortress is situated on the highest plateau in the area and easily defended. However, without reinforcements, you shall surely be overwhelmed. Your only chance of survival is to hope that the King's elite cavalry regiment can make it through the winding mountain passes undetected by the horde so as to sally forth and defeat the enemy.

You must maintain your powerful economy and keep yourself alive in these darkest of times. You must rely on your skills, your wits, and above all, the almighty himself in order to weather the seemingly infinite troops available to the mysterious leader of the barbaric hordes.

Sharpen your steel and ready the horns of battle; for the final hour draws near!

-Defend the Lord. If your Lord dies, so does your people's only hope of survival.
-Do NOT kill the orange pikeman destroying the walls near your knights. He will finish off the wall around 1199 in August. You will then be able to sally out with your cavalry!

There are none! Good luck!

*UPDATE: While listening to NOFX, I changed win conditions to make this an economic/invasion scenario. Pitch can no longer be purchased, you only have a set amount at the beginning of the game. The win conditions are now to be just spectacular by maintaining your metropolis as well as acquiring a lot of resources. You can also no longer build cathedrals, meaning no more monks! With that said, even more luck, my Lord!

AuthorComments   ( All | Comments Only | Reviews Only )
palat It's an enjoyable map and the landscape is very well designed, Lots of fun figuring more effective ways of building up my fort. Balancing the economy between ale, food, religion; raising a woodcutter army (also filling up my stockpile with wood as fast as I could sell that wood). The mines were hard to defend, so I cut them out of the economy altogether.

Only, the map is nowhere near impossible. It was really easy to contain the invasions by placing walls at chokepoints and using a lot of pitch, trying to protect archers and slingers as much as possible since they can't be retrained.
I don't know if you intended this or not, but I could train monks from the cathedral. They helped with the defense of the castle, some 160 of them.
Somehow, the time release mechanism failed to work (the pikeman stopped attacking the wall near the end of the scenario) and there were some large gaps between invasions.

Just a few flaws.

[Edited on 12/03/11 @ 10:19 PM]

File Author
I forget to stop monks from being trained, i meant for no monks to be trained. I also forgot about pitch i meant to disable. I shall update then replay :
File Author
palat: updated! Now meant to be played the same way I played it in testing mode :) remember how powerful spear men are together, and how weak they are apart
palat Thanks for the update. I'll try the map out as soon as possible.

I can post a review if you want.

[Edited on 12/07/11 @ 09:14 PM]

File Author
feedback is always appreciated!
palat I may have to delay the review until next week, it's the last week before winter break here and it's getting busy, sorry.
File Author
no worries. I am a few hours away from a cumulative final myself
palat The new version is definitely much harder. Still, not quite impossible. But it's definitely up there.
I managed to survive almost through the last invasion.
The time release mechanism still doesn't work. I think I could have won, had the reinforcements arrived.

[Edited on 12/21/11 @ 06:25 PM]

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HGDL v0.8.0

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Map Design4.5
Favorites: [Who?]0
Size:592.66 KB