Posted on 12/16/11 @ 03:30 PM (updated 05/05/12
Act IIIa: West of the grand kingdom of Magundor several lords have risen to power after the the king retreated all his troops to Madhead peninsula to defend against the foreign lords from the North.
However they can not agree on sharing the land, conflict is brewing and soon one of them will make the first move.
About the Map
This is the 4th map in my map-making series of Multi-Player maps and the first one to reach the final version. I invested some time
to make the map look as natural as possible while taking into account balance andfunctionality. My goal was to creater a play-able and balanced 6 player map withing the limited space even the largest map has to offer.
Each player starts off with plenty of space for his farm and castle and limited resources placed at the back of his castle then
I ruined the simmetry by placing a few extra resource patches to fight over towards the middle of the map and at the borders of
I would reccoment playing this mapp with a full house (all 6 players) free for all or 2vs2vs2 with Conquest Rules*.
Me and my friends created the Conquest rules to give an interesting twsit to our free for all games. Basically using the option to
ally during the game (Ctrl+Alt+Click on the other player's lord) you introduce diplomacy in the game leading to a more complex situations
with interesting turns of events.
- The game will be originally free for all. Alliances can be forged and broken at will. The only restriction is that you can not break an alliance while
you have troops in your ally's castle. Doing so is considered a backstab, It can be agreed upon starting the game if such actions are toledated or not.
- When a player's keep is occupied and his lord survives he can either swear oath to the conqueror and fight by his side or run in exile and wait for
an oporunity to return.
- Everything else is permitted.