Before the death of the Abbot, he appointed you to hold the position of Stewardship over Waterville. However, his twisted nephew took control with his villainous gang of thugs. With help from you, the peasants overthrew their dread ruler.
Now, as soon as you set the peasants back to work, word of hostile troops coming through the forest has been heard.
I hope you all enjoy this, my first published map. It is VERY difficult, and I have only beaten it once myself. You will need to act quickly.
Do not be fooled by periodic reinforcements, often times they arrive too late or at a bad moment.
The "easy" difficulty provides no real challenge (for me at least). The real fun begins on "normal". Beating this on "very hard" would make you a demi-god. Enjoy!
I think the problem here is that Charles of Tours valued difficulty over playability over a wide margin, and in some other areas... The author just puts the player in a map and is just expected to duke it out. It wouldn't actually be much of an issue, however little to no freedom is given here. The objectives and the script is vague and messed up respectively too I think (see aditional notes for that).
One other problem that I unintentionally found out is that because the fort has more holes than Swiss cheese. And in combination of the short time of patching them up and doing other stuff at the same time makes it very easy to funnel troops all around the fort. This makes the threat of the ridiculous amount of invading troops practically irrelevant.
There is nothing really that caught my interest.
Map Design: 2.5
The map is, with the exception of the fort and The Ring of Seven Warriors hill, entirely flat with grass. It's also almost entirely covered with trees with a river/creek here and there. Try to make map more interesting by elevating the terrain and/or placing rocks or schrubs don't just rely on trees. And I'd also recommend placing more varriation in the terrain with dirt and stuff.
Decent story for the most part but it lacks something appealing, to me atleast.
I strongly urge to spend more time with the terrain and script editor and the editor in general. I am not sure if you are aware that one can put an action that ceases repeating invasions or put a trigger that let the player win once there are no more invasions. To name a few things.
I hope this was a constructive review enough to give you an idea of areas in need of improvement. Naturally if the map is updated in a good way I will adjust the score accordingly so.