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Mussa's Well

Author File Description
Korsfarer Mogens
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2
Minimap:

Mussa's Well



"Now that I have seen Mussa's Well I can tell You this, Sire:

Mussa's Well is not a well, but more like a puddle of mud and a small plot of hardly fertile land, all situated in the middle of nowhere. It may provide for a very small population, but You will need to build a small castle as a shield against the musliman scouts. Well, at least You should erect a wall with a gate, and train a small garrison. Ruins located a distance away is evidence of a former attemp to build a castle, so You should probably act swiftly! I estimate it can be done within ten years! Due to the overwhelming heat I shall recommend that only small quantities of flammable materials are stored at any one time! Also, the distant rocky formation show signs of ancient mining activity. If You bring some miners they might be able to extract a small amount of valuable metal."

These were Your words to Your Lord upon returning from an inspection, as Your Lords trustee, of the outpost called Mussa's Well. Mussa's Well was given to Your Lord - shortly after the conquest of Ascalonia - by King Balduin the Third of Jerusalem.

The Kings orders to Your Lord were as follows:

"Take charge of Mussas Well and guard it with Your life, as it is an important source of water southeast of Ascalonia!

We shall provide You with the following:

8 pilgrims (craftsmen and farmers)
100 gold
1 dozen Baskets filled with fruit
1 dozen Smoked hams
1 dozen Baskets filled with bread
2 dozen Planks
2 dozen Stone

You shall also have some items - from Our armoury - enabling You to train a few guardsmen:



2 Longbows
2 Metal armour
2 Swords

In return it is expected that You deliver the following items to the armoury of the County of Jaffa, all within 20 years:

200 Gold
1 dozen Longbows
1 dozen Crossbows
1½ dozen Leather armour
½ dozen Maces

Due to the proximity of the infidel - and by now - weak Fatimid Army, We, Your King, can only promise You the possibility of restricted trade. Building materials can be provided in abundance, but no arms, and only limited food items! The Fatimid Army may not be as patient as We, but We confide in Your ability to fulfill the task!"

You have now arrived at Mussa's Well in the company of Your Lord and the assigned pilgrims. Your task is to be Your Lords administrator. Good luck, and do not lose Your head (in any meaning)!



This eco(-invasion) scenario is primarily about micromanagement: Timing, trading and recycling. An economy puzzle, if you like. Read the above carefully and adhere to the instructions and advice given, and it should be a smooth ride!

Well, at least You have a beautiful and uninterrupted view of the desert plain in almost all directions. Gives You plenty of time to prepare for the unlikely visitor(s) in a proper manner!

Korsfarer Mogens


Update Jan. 19, 2012!


Mussa's Well Revised

The revised scenario is almost the scenario it was intended to be! I was suffering from the misconception, that my scripting disallowed an increase in population by inducing plague every month. Same for the use of bad things (gallows etc.) by inducing thefts from the granary every month. Unfortunately it didn't.

The scenario was intended to reflect actual difficulties:

1) An increase in population would have very severe effects on the drinkablity of the water from the restricted source due to the (lack of) sanitary conditions at the time, and would therefore create sickness (plague) every month, and

2) using bad things would make your pilgrims discontent or leave, as they are not serfs, but free men (and women). Their discontent in the scenario would be implementet as theft from the granary.

To make up for the flawed scripting the following changes have been made:

1) You cannot build huts, and therefore an increase in population is not possible, and

2) You cannot use bad things to "motivate" the pilgrim volunteers.

The above changes just removes two factors from the puzzle. There's still enough puzzle to make You sweat, I hope! :-)


Files included in mussas_well.zip:

Mussa's Well.map
Mussa's Well Revised.map (the scenario as it was originally intended)
mussas_well.txt
mussas_well_revised.txt (see above text)
mussas_well_limited_walkthru.txt
mussas_well.png
Pages: « First « 1 [2]
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
peter2008 I liked that the update file still contains the first version. So players can compare the outcome of different settings.

In the updated version - with huts disabled and not many possible bad events - you're left with 8 people.
The need of bridging food consumption for some time may last longer. And works well with the small population. For me, it's the fascinating core of the scenario.
sinakhan a good and balanced scenario ;)
but you really didn't have to choose such a big map!! there where lots of empty spaces in map!
Korsfarer Mogens
File Author
Thank you, sinakhan. Much appreciated.

With regards to the terrain, I can only repeat what I told saw959:
Sorry that the map doesn't live up to your expectations. I was only trying to convey/enhance the monotonous, and the feelings of loneliness, despair, frustration, long distances, and general discomfort. To "spice up" the long periods of boredom and despair, so to speak! :-)
Stratego After having accomplished the complete range of objectives I didn't get the victory screen, though I had enclosed the keep ... what is wrong here?
Pages: « First « 1 [2]

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Statistics
Downloads:559
Favorites: [Who?]0
Size:762.54 KB
Added:01/16/12
Updated:01/19/12