Posted on 01/16/12 @ 08:34 AM (updated 01/19/12
|Made with version:
"Now that I have seen Mussa's Well I can tell You this, Sire:
Mussa's Well is not a well, but more like a puddle of mud and a small plot of hardly fertile land, all situated in the middle of nowhere. It may provide for a very small population, but You will need to build a small castle as a shield against the musliman scouts. Well, at least You should erect a wall with a gate, and train a small garrison. Ruins located a distance away is evidence of a former attemp to build a castle, so You should probably act swiftly! I estimate it can be done within ten years! Due to the overwhelming heat I shall recommend that only small quantities of flammable materials are stored at any one time! Also, the distant rocky formation show signs of ancient mining activity. If You bring some miners they might be able to extract a small amount of valuable metal."
These were Your words to Your Lord upon returning from an inspection, as Your Lords trustee, of the outpost called Mussa's Well. Mussa's Well was given to Your Lord - shortly after the conquest of Ascalonia - by King Balduin the Third of Jerusalem.
The Kings orders to Your Lord were as follows:
"Take charge of Mussas Well and guard it with Your life, as it is an important source of water southeast of Ascalonia!
We shall provide You with the following:
8 pilgrims (craftsmen and farmers)
1 dozen Baskets filled with fruit
1 dozen Smoked hams
1 dozen Baskets filled with bread
2 dozen Planks
2 dozen Stone
You shall also have some items - from Our armoury - enabling You to train a few guardsmen:
2 Metal armour
In return it is expected that You deliver the following items to the armoury of the County of Jaffa, all within 20 years:
1 dozen Longbows
1 dozen Crossbows
1½ dozen Leather armour
½ dozen Maces
Due to the proximity of the infidel - and by now - weak Fatimid Army, We, Your King, can only promise You the possibility of restricted trade. Building materials can be provided in abundance, but no arms, and only limited food items! The Fatimid Army may not be as patient as We, but We confide in Your ability to fulfill the task!"
You have now arrived at Mussa's Well in the company of Your Lord and the assigned pilgrims. Your task is to be Your Lords administrator. Good luck, and do not lose Your head (in any meaning)!
This eco(-invasion) scenario is primarily about micromanagement: Timing, trading and recycling. An economy puzzle, if you like. Read the above carefully and adhere to the instructions and advice given, and it should be a smooth ride!
Well, at least You have a beautiful and uninterrupted view of the desert plain in almost all directions. Gives You plenty of time to prepare for the unlikely visitor(s) in a proper manner!
Update Jan. 19, 2012!
Mussa's Well Revised
The revised scenario is almost the scenario it was intended to be! I was suffering from the misconception, that my scripting disallowed an increase in population by inducing plague every month. Same for the use of bad things (gallows etc.) by inducing thefts from the granary every month. Unfortunately it didn't.
The scenario was intended to reflect actual difficulties:
1) An increase in population would have very severe effects on the drinkablity of the water from the restricted source due to the (lack of) sanitary conditions at the time, and would therefore create sickness (plague) every month, and
2) using bad things would make your pilgrims discontent or leave, as they are not serfs, but free men (and women). Their discontent in the scenario would be implementet as theft from the granary.
To make up for the flawed scripting the following changes have been made:
1) You cannot build huts, and therefore an increase in population is not possible, and
2) You cannot use bad things to "motivate" the pilgrim volunteers.
The above changes just removes two factors from the puzzle. There's still enough puzzle to make You sweat, I hope! :-)
Files included in mussas_well.zip:
Mussa's Well Revised.map (the scenario as it was originally intended)
mussas_well_revised.txt (see above text)