This is a upgrade of Castle Langenegg. A upgrade includes a fortified or rebuild castle (if it was destroyed) an changed countrymap and a new part of the on going history.
You always get a completly developed large castle. Therefore happens nothing important in the first 5 years. The castles have the chance, to run fully, and you have the chance, to become acquainted with all functions. The men on the walls should walking, so they are no easy aims. Best playable at 80%. Heavy freguented wooden portals slows sometime movements. Delete them, and it will be o.k.
You are part of the history of Langenegg, a castle with a living history. Although it really exists and the map based on it, is the map no model of Langenegg. The History is complete fictional
1337 – 1392: Times of Resistance and War (55Years)
You are Anatol, the son of Ratzko, and you are proud of your father. You know, who he was, what he did and why he was murdered. So you begin to resist the “Order of the Holy Way”, becoming a rebell and charismatic leader, and the order don’t like rebells and charismatic leaders. But the knights of the order couldn’t defead you, but they could molest you, and they will do it. Long years will coming, years of little fights, full of wolves, full of pestilence and famines. And the men around you need wood, need beer …
Well ;-) I myself likes it more …. Äääh ….. medidative ….. like basins with fishes …… but I see, most of the maps here on the site are action - based. My maps will get therefore more action packed scripts ….. more ation than enough …. ;-)))
skurill File Author
Posted on 04/12/12 @ 04:17 AM
The events in the maps are packed in bundles. As I never found possibilites, to change the comments of the events, it could be irritating. In fute you will find these information in the map’s introduction.
A starting event heads always to following events
Natural disasters heads to fugitives and bandits and thieves
Dying trees leads to fugitives and fire , bandits and thieves
Rabbits leads to wolves and pest
Wolves leads to fugitives and bandits and pest
Pest leads to revolting peasants or bards and festivals (;-) to quieten the peasants)
Marriages leads to festivals and bards
Wars, even you are not in it, leads to ransacking hordes
Stormy weather leads to fire, fugitives, bandits and thieves