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Downloads Home » Stronghold: Invasions » Castle Ettensberg

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Castle Ettensberg

Author File Description
skurill
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.1
Minimap:

You are part of the history of Ettensberg, a castle with a living history. Although it really exists, is the map no copy or model of Ettensberg. The History is complete fictional
You always get a completly developed large castle. Therefore happens nothing important in the first 6 – 8 years. The castles have the chance, to run fully, and you have the chance, to become acquainted with all functions. The men on the walls should walking, so they are no easy aims
The upgrade is composed of a fortified or rebuild castle ( after apossible destruction), a changed landscape and a new part of the ongoing history.


1180 – 1212 Time of War (32 years)

It’s your turn. You are Dietrich the V., and you are exiled, far of civilisation. Ettensber is a strong fortress, but strong enough`? Fugitves out of the woods, seeking shelter, are babbling of invincible Armies, and more and more arriving at your castle. Other are plundering the countrtyside. Dozen of Castles and towns already blasted ruins, an the rumors sounds savage. Soon, very soon, the Jarl will visit you …..

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
skurill
File Author
Well ;-) I myself likes it more …. Äääh ….. medidative ….. like basins with fishes …… but I see, most of the maps here on the site are action - based. My maps will get therefore more action packed scripts ….. more ation than enough …. ;-)))
skurill
File Author
The events in the maps are packed in bundles. As I never found possibilites, to change the comments of the events, it could be irritating. In fute you will find these information in the map’s introduction.

A starting event heads always to following events

Natural disasters heads to fugitives and bandits and thieves

Dying trees leads to fugitives and fire , bandits and thieves

Rabbits leads to wolves and pest

Wolves leads to fugitives and bandits and pest

Pest leads to revolting peasants or bards and festivals (;-) to quieten the peasants)

Marriages leads to festivals and bards

Wars, even you are not in it, leads to ransacking hordes

Stormy weather leads to fire, fugitives, bandits and thieves

And a lot of variations more.

So, don’t listen to much to the comments ……


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Statistics
Downloads:181
Favorites: [Who?]0
Size:789.94 KB
Added:03/26/12