Back to HeavenGames Welcome to Stronghold Heaven
Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Stronghold: Invasions
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Stronghold: Invasions » Castle Wesenberg

Download File Post Review Post Comment

Castle Wesenberg

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.1
Castle Wesenberg

You are part of the history of Wesenberg, a castle with a living history. Although it really exists and the map based on it, is the map no model of Rothenstein. The History is complete fictional

You always get a completly developed large castle. Therefore happens nothing important in the first 6 – 8 years. The castles have the chance, to run fully, and you have the chance, to become acquainted with all functions. The men on the walls should walking, so they are no easy aims. Best playable at 80%. Heavy freguented wooden portals slows sometime movements. Delete them, and it will be o.k.

1363 – 1385: Times of in between (22 years)

You are Lord Henne-Wesenberg, the Younger, and minion of your duke Ekkehardt the II. The heir of Ekkehardt the I. was excommunicated by the pope. Now Ekkehardt the II. And the bishop of eibron are fighting heavily agasinst each other and you, only a minion, are in between. You have to care for wood and beer, but at the same time monks of the bishop and Ekkehardts armed men are ransacking the countryside. In the dark month rabbits are flooding the fields, and wolves are luring in the darkness …

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
The events in the maps are packed in bundles. As I never found possibilites, to change the comments of the events, it could be irritating. In fute you will find these information in the map’s introduction.

A starting event heads always to following events

Natural disasters heads to fugitives and bandits and thieves

Dying trees leads to fugitives and fire , bandits and thieves

Rabbits leads to wolves and pest

Wolves leads to fugitives and bandits and pest

Pest leads to revolting peasants or bards and festivals (;-) to quieten the peasants)

Marriages leads to festivals and bards

Wars, even you are not in it, leads to ransacking hordes

Stormy weather leads to fire, fugitives, bandits and thieves

And a lot of variations more.

So, don’t listen to much to the comments ……

File Author
My maps are more simulations than stratetic fights. As simulations, they are as real as possible und represents always the lifetime of a ruler. You are this ruler, and your task will be to survive the time. These times will be sometimes very peacfully ( ;.)) may be, to peacefully), sometimes you will have nearly no chance. But which castle hat a chance, to survive the great war in Germany around 1618?
With every new generation, the apperance of the castle changes, because people always do exactly this. The landscapes changes too, because the existence of the castle and the settlements changes it. I recommend therefore, that you are looking for updates, because the maps could be very different. The events of earlier maps influences always the events of the new one.
If a castle was destroyed und given up, you will find only the ruin of it on this site. But even as a ruin, the history of a castle don’t end. It will be blown up, used as a stone pile, etc. You will than find a map with last stage of the castle, a map of the ruin, pictures and the history in the packages.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:801.85 KB