In the year 1181 you're the last guradian of a small castle on the north african coast. You're the leader of an army. You're soldiers are brave and battle-scarred. You have to defend the beach against arabian knights, until the other warriors from your high king are arriving. You're the last stand.
You seem to have forgotten to add victory and losing conditions. Also, because the invasions come indefinitely every ten months, the map is rendered unwinnable unless some extra scripts have been placed.
When you say "I can't say very much", what do you mean? If this map has no historical base, then you should make one up. You could be amazed with what your imagination can come up with. Whether it be historically accurate or pure fantasy, it will be acceptable. :)
I cannot say much about the map design itself because I am not too familiar with Crusader's mapmaking standards.
If you need further help with designing and storywriting, check this link out:
Or visit the forums for unanswered questions.
[Edited on 06/29/12 @ 01:28 AM]
Bumper96 File Author
Posted on 06/29/12 @ 11:00 AM
Ok map is now updatet zu version 1.2. I changed the balance and the spawn time of enemies. You have to kill at least 1000 enemies to win.
I would be very pleased if someone could post a well argued review, to see in which points i can do better.
[Edited on 06/30/12 @ 09:58 AM]
Posted on 07/16/12 @ 10:58 AM
You have labeled this scenario as "Hard", but it's very, very easy. There's also not much for the player to do, so it's also boring/pointless.
The main issues:
The invading force has only one (small) path leading to the castle. The AI doesn't like attacking a castle that's mostly inaccessible. It's also very easy for the player to defend a choke point.
The player has an abundance of resources. No need to think about economy. If you remove this (important) aspect, you really have to make up for it with your scripting/invasions and/or win criteria.