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Val Firmin

Author File Description
Duc Volpe
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2
Consider this map a continuation of the Ostagar map!

You and your companions are just a day away from Fereldans capital of Denerim. On the way there you passed by a traveling dwarven merchant. Like any decent merchant he would attempt to barter with you but you had little interest in his wares. That was until he offered a book that was supposed to be written by an Orlesian noble known as �The Wolf�. You are aware The Wolf and his actions towards your kingdom, but could not help but be intrigued by the offer. After a long barter the merchant sold the book for 5 sovereigns.

The rest of the day was spend continue the walk. But when night falls you decided to call it a day and set up camp. When tents were set up and the campfire lightened, you sit down and grabbed that book you bought from the merchant earlier this day, almost forgetting about it. The book is named �The Wolf�s Revelations� and you opened the first page and were immediately drawn into it.

Click for a fitting trailer...

Sources used:

Stronghold 3: Images, trailer

Dragon Age wiki: Images, information

And last but not least, a big thanks to LordPaulTheDubious for helping me terrain bits and finetuning it!

Update 15-09-2012
-Corrected some stuff in the story file
-Beefed up the enemy invasions (especially in the ranged department)
-Bit more events
-Time limit included, you have to kill the lord before october 1128.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Senseisan Nice map , not too hard , even at VH , as the Wolf's castle has a weak point , but funny ( the invaders struggling whith the Wolf's troops whith my xbowmen as referees ...)
Keep an eye on wood , it is the bottleneck and your 2_3 woodcutters soon clear the spot if you don't care .
As there is no market , you relie on taxes , meaning beer for everybody !

[Edited on 08/31/12 @ 09:23 AM]

Duc Volpe
File Author
Good to hear the comment. I was planning to do an update to fix a slight error in the story document. I might aswel take the liberty of increasing difficulty by beefing up the enemy invasions (especially in the ranged department) and some other stuff (time limit, hurtful events). But that must be done with care so the invasion AI does not engage with the defender AI too much.

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