King John is very fussy on the details, and has beheaded Lords for even minor failings, so you listen very carefully as he addresses you.
As you may know, I have decided to revive the Greek Olympics, and I directed Lord Fontaine to proceed to Augolius and prepare the site for these olympics, scheduled for the summer of 1334. Lord Fontaine has badly mishandled this task thusfar and is severely behind schedule, so you are to take over.
Go to Augolius and take it by force. Use your forces wisely, and spare as many of the civilians as you can, as I will not be sending any re-enforcements other than whatever alliances i may forge with forces local to that area. Send me Fontaine's head to let me know you have succeeded.
Once you have taken Augolius, generate me the following:
240 Stone Blocks for Stadium construction.
1 Ceremonial Armor and Sword each for the 21 participating countries.
150 Barrels of Ale for consumption during the games.
In addition, have at least 1/3 of the people blessed by the church, and I want a respectable population, so NO DRINKING is to be allowed after Jan 1333, NO Execptions!
You have until the end of 1333 to complete all requirements.
That is all, you are dismissed. Fare well my Lord.
Only nine downloads as of yet? A shame. It is a really well crafted map!
Posted on 03/13/13 @ 07:34 AM
It occurs to me that part of the maps is made up by the game mechanics developed by Firyfly and the other part consists of our very own human creativity. In map making and in the playing style.
This is another unique creation. Funny story, stunning landscape and setting.
Have played the Cede part, so far. (Every time, there's the question if killing the Lord alone might trigger the cede.)
Now I'm facing the eco challenges. "Damn you": NO ale AND NO wheat farms BUT a gold request. AND much hops needed (farm land)... This leaves me with almost nothing and an exciting job.
ironstone55 File Author
Posted on 03/19/13 @ 10:49 AM
I hope you realised that the NO ALE rule only applies to the last year before the Olympics. I don't think you could win it without serving ale at all.
Posted on 05/06/13 @ 07:56 AM
thanks you made me read closer again, the victory condition "drinking ale: zero" is valid aonly in the end. Yes, inns are of critical help.
So I tried the eco part. Eco part? Oh no, many small parties of invaders want to intrude the building area. In a deadly mixture: horse archers and slaves. Every unit that survived the cede act will count here. And where to send the newly trained ones? If you have only spearmen, let them hide behind a cliff and charge in the end. This way, mind concentration often is everywhere.
The landscape plays a tactical role. Distance is extended due to serpentine canyons. The invaders have different passes to slip through.
On the other hand, they can be stopped at some edges.
Luck is an issue, too. If many invasions choose the way along which the oxen transport stone, you cannot place valuable watchtowers. They serve to secure certain sections of the area from being damaged.
And another aspect made me restart some times: at the quarry, 2 coconut palm trees block the space. If the wood cutters don't arrive quickly one of the trees may die and break down.
Some bad and some good events add to making the scenario vivid. A few of the good events are triggered by conditions, so they will happen at different times when the great and epic mission is played again.
PS. If you want to watch a save of what I did you may e-mail me.