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Downloads Home » Stronghold: Invasions » Screaming Monkey's Invasion

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Screaming Monkey's Invasion

Author File Description
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1.2
Game starts in the year 1070 AD and you get 10 years to build your ideal community... Then, starting in 1080 AD, ever increasing successions of the Rat, then the Pig, then the Snake, & finally the Wolf try to tear you down. By the year 1100, all will be attacking in concert.

I tried to pack as many triggers as I could, so differing strategies should result in varying good or bad events (such as traveling fairs, jesters, bandits, crop failures, the lord getting married,etc). For example, clearing the map of all wolves/bears early will result in a traveling fair staying for 3 months and boosting your popularity. --- ENJOY !
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Senseisan Nice problem , main difficulty beeing not defence ( you have enough time to build a nasty fortified city ) but to kill ALL invaders before the next invasion , some remnants ( f.e. laddermen ) of previous invasions are hidden here and there , mainly on the edges of the map and using 3 cleaning squads of agressive knights can be usefull ... 8% losses at Normal .

Obviously , stockpile iron , stone and pitch (if you use it ) before invasions begin !
A good scenario , clearly overaverage . Thanks for sharing it.
File Author
Yeah, it seems easy at first, but everything can get out of hand if you're not on top of things. Also, two different players, even if they're equally matched, may have entirely different outcomes based on their styles of play (because of the various triggers). A friend of mine is a very minimalistic builder and thought it was too easy, so I suggested upping the difficulty and game speed a little.

I should also note that the "Win" triggers don't begin until after the Wolf has started attacking.

Thanks for your comments.

peter2008 I tend to be a maximalist builder and also found the scenario easy. Reason: everything is abundantly at hand in too large amounts, space for farms, for quarries and iron mines.
The same turns up in the script: conditioned events would be a great thing, but the amounts for the triggers are set extremely high (like 800 planks of wood). And 12 victory events ... :)

[Edited on 05/09/13 @ 05:35 AM]

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