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Chapter 2: Crisis Strikes!

Author File Description
wolverine0017
File Details
Map Size: 300x300 (Medium)
Difficulty: Hard
Made with version: 1.1
Minimap:
Chapter 2: Crisis Strikes!

~After Alexus killing the king in Nessahia, people send words spreading trough out the nation...
~The brother of the King swore revenge to Alexus, his name was Tharos. A barbarian warrior who command
both bandits and Arabs

~Instead of taking Alexus head on, Tharos deal with his old friend Nero to make him suffer like he do.
~Tharos ambush the village where the Baron Nero resides, Tharos didn't success but he severely damage the whole town killing many people...
But Tharos is not done yet... He will keep sending his Army...

-Nero need to restore his village, because of the havoc Tharos done, the whole town is in crisis the popularity is falling and there's no food! the trading company has no food to trade because of Tharos raiding every caravans
There's no seed to be grown but Ale and Holiness maybe can fill the people's desire.
-Nero need to restore his people morale by collecting Ale, and Gold for the Restoration. After finishing his objective Nero can send his messenger and troops to clear the trading routes and inform Alexus.


------------------
Objectives:
- Gold 10000
- Ale 50
- Rebuild the Castle
------------------
Download and Play Chapter 1 here!
~ http://stronghold.heavengames.com/downloads/showfile.php?fileid=7435&ci=89bdaa508381b5a33a07a302579223bbYToyOntpOjA7YToyOntpOjA7czozOToiU3Ryb25naG9sZCBDcnVzYWRlcjogRWNvbm9taWMgU2NlbmFyaW9zIjtpOjE7czo0ODoibGlzdGVyLnBocD9jYXRlZ29yeT1zaGNfZWNvbm9taWMmYW1wO3M9ZCZhbXA7bz1kIjt9aToxO2E6Mjp7aTowO3M6MjI6IkZpbGVzIGJ5IFdvbHZlcmluZTAwMTciO2k6MTtzOjg1OiJsaXN0ZXIucGhwP3N0YXJ0PTAmYW1wO2F1dGhvcj13b2x2ZXJpbmUwMDE3JmFtcDtjYXRlZ29yeT1zaGNfZWNvbm9taWMmYW1wO3M9ZCZhbXA7bz1kIjt9fQ==

>Hints inside the file... Notepad.<

Sorry for Bad English >:)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
peter2008 Hey, I liked to play this mission because of its well-trimmed balance and clever restrictions.
For example, there's no wood trading, you have to keep an eye on the stocks.
The invasions arrive in doses and in times that are both hard and manageable. Feels like considerate playtesting has been done.
So I had a pleasing hours while building up the village structures and the requested amounts.
Even relocated the two initial inns by the time, hehe.
The story is quite short but original and fits to/ explains well the situations on the map.
The hints show how the author wants the scenario to be played. Chapels, hm (with priests wandering around all over the place) ... I waited for the magic 1,000 gold a Cathedral costs.

riderwinz Thanks for a great map. Did you mean us to get extra wood in the beginning? I agree with your 'hard' rating & would give it 5 for playability.

After the 1 large invasion it was a bit easier & I had Victory Nov 1219.
Stratego Congrats on a well-designed and well-playable map;
Fires and steadily occurring invasions being launched from different directions were keeping me busy all the time ... it took me a while to keep my stone, hops and iron production sufficiently protected.

[Edited on 08/16/15 @ 04:28 AM]


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