This map, again, includes a version with and without outposts.
This is a 3v5 map where all lords start on the desert dunes with access to plentiful iron and wood.
A crack has opened within the pass revealing the lush oasis grass beneath, but there is not enough for all lords! And the stone supplies are situated here too! It may be easier to just hunt deer.
I've looked at your first few maps, not tried them as of yet though, but I must say you have very good talent when it comes to it, your maps looking great on the eye and I think with a bit more work you can live up to the gap left by the old gods of map making :D
Posted on 07/06/14 @ 10:39 AM
The map is playable even with version 1.2 - at least I tried it with this version, and all works fine, but with exception to the version with outposts. This one is running nicely as well in fact, only the outposts are being replaced by some other buildings. If I had 1.3 version, this would be working too. Great map, and I believe - a challenging one, if you give enemy lords more gold (in singleplayer).
Also, the map is very creative, I really like how you put the oasis in the valley in the middle, and everything else. Map design is just great, and I can see you put some time in it! The map looks natural, and I like that - an eyecandy indeed.
Great map, I hope I will try it in multiplayer as well!
Savage Templar File Author
Posted on 07/07/14 @ 06:37 AM
Eaogrim, thanks for the kind words, however, I do not think I could ever live up to the standard of maps from some of the 'Gods' and I do not really put much work into them (only a couple of hours each)
You should download and play though! :)
EaglePrince, again, thankyou for the comment. The map can be quite hard because the stone is in the middle as well!
[Edited on 07/07/14 @ 06:39 AM]
Posted on 07/07/14 @ 05:49 PM
I have noticed it can be a tough one, but I am very resourceful guy. :D At least in Stronghold Crusader. :)
Posted on 08/30/14 @ 06:26 AM
I love this map :). Especially with the oasis in the middle. It looks really good imo. But i don't think that the AIs didn't love this map as much as i do. Some of the AIs who builds moat as their crucial part of defense(snake & nizar) can't complete they castle thus, making them very vurnarable. And the AI's who's really farm dependent(arabian ai, and ais who uses macemen) are going to having a really hard time. I guess this map are intended for multiplayer am i right?