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Downloads Home » Stronghold Crusader: Invasions » - 03 Krak des Chevaliers: Hell & the Hospitaller - By WarLord Designs-

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- 03 Krak des Chevaliers: Hell & the Hospitaller - By WarLord Designs-

Author File Description
WarLord_Designs
File Details
Map Size: 400x400 (Large)
Difficulty: Hard
Made with version: 1
Minimap:
Greetings to all,

This is most likely the last submission in this mini-series of skirmish/Invasions and it was by far the most difficult one to create. In this scenario you will have to take on the might of 3 AI opponents (Emperor Frederick, Wolfx2) and siege the mighty Krak des Chevaliers.

I have put a great deal of work into creating this map, in particular working the hard on getting the fortress to feel like one big living organism working against you. My hope in creating this scenario was not only to provide a challenging siege, but also an environment where the opposing AI would give the player a real challenge defensively.

The game has certain restrictions, and yet many options on how to defend and attack. Differing troop combos and defensive measures means you can take multiple paths when it comes to defending and attacking and I hope they will add to the games playability.

I would like to thank Lord of Hell for play testing, though as I mentioned in my forum thread I was too lazy to implement his very thoughtful and apt ideas. I have made a few tweaks and though it is not as good as it would have been (should I have made the changes suggested by LOH) I just felt I should finally get this one out for others to enjoy.

Even if it is almost 2 years late :p

I hope this finds you all well,

Best wishes WL_D Alexus. :)
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
WarLord_Designs
File Author
Good to hear that you beat it. I will send you an email about the file change.

Alexus.
peter2008 I am happy, too, that you, Alexus, did finish this map and submitted it.

You succeeded in giving us an astonishing variant in Crusader gameplay. The kind and difficulty level of the map can be compared with qtlilkeg's "4Brothers" and TwoDies's "Siege of Arce".

No Siege tower - ugh! :p (From that concept, among other reasons, it made sense to disable assassins.)
No fire (slaves or fire ballistas).

But melee combat all across the fields and brutal and constant use of flying stones.

Unique features:
- Custom castle with edited KIs. They send out more siege engines.
- Portable shields are a must here, so inherent device. (Not just that surplus tool which makes usual skirmishes way too easy.) Without the shields, the unarmed archers would vanish instantly.
- Need to retrain troops quickly - including engineers - and to send them to the front.
- The expedition force out there is in danger of being cut down by the clearing groups of the Wolf(s?). Had to flee several times.

Attacking persistently and tenaciously will pay off, eventually.
Many thanks for this thrilling, demanding and pleasing experience.
Pages: « First « 1 [2]

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Statistics
Downloads:636
Favorites: [Who?]0
Size:2.86 MB
Added:07/08/14