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The Prison Camp 1.1

Author File Description
Radagast
File Details
Map Size: 300x300 (Medium)
Difficulty: Easy
You are captured by the snake and placed in a prison camp, of which you have planned to escape. Most of the guards go off to celebrate a holiday, giving you the perfect oppurtunity to "go off" yourself. Have fun!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
littlegloomy I downloaded this map and then put off playing it for no good reason. I didn't really think I had the time to throw myself into a full scenario. Anyway. moments before I typed this review, I decided that I would finally spare the time to play this map.

As it turns out, time is not really a factor in this map.

This was a fun diversion sort of game, and I get the impression that it may be what Radadgast intended. It's a nice concept with a good prison/castle design.
The story that accompanies the map is simple and to the point and definitely helps enhance the "fun" aspect of this mission.

I gave this map a playability of a 3. Just because I felt that it has very little replay value. It's enjoyable, but I'll likely delete the map for space (although I liked the
castle so I might keep it because of that).

The balance scored the worst of the lot with a 2. This map could have benefited from a bit of struggle. I realize it was meant to be easy, but this was really, really easy.

Creativity rockets up to 5. This is not the first prison level I've seen with SH (although it is the first with Crusader that I've seen) but the castle layout was
nice. Gave a nice impression of prison cells. The story that was included gave the mission some meaning and enhanced the enjoyment of the game.

Map design gets a 3. The castle was well constructed but the terrain was comparatively lacking. It wasn't bad but it didn't leap out at me either.

Story/instructions gets a 4. I already said why and it influenced my rating for creativity. I find it hard to separate the two. Anyway, as previously mentioned,
it's a nice simple story that enhances the mission.
joethegreat I thought it was quite good but riculously easy. I then personally "edited" it so its semi impossible. If the author of this map will let me i will post my hard one on it as well. Write back on the review thing mr author.
Radagast
File Author
I am glad my map was enjoyed. I have edited the map so you now have spearmen but must use the assassins to take the gates, which are now protected with one spearman each, and there are now spearmen in the guardhouse as well. It is still easy and not a long scenario. Enjoy!
Dianna125
Rating
2.8
Breakdown
Playability4.0
Balance2.0
Creativity4.0
Map Design2.0
Story/Instructions2.0
Even though this mission was very easy, it was an original idea and something new. It didn't take very long to win. It would have been really cool if you had needed to build up an army for the invading troops.
Dianna
Lord Paul
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design3.0
Story/Instructions3.0
Groovy idea, loved the map. Too small, in later versions consider freeing engineers to do something (ie kill guards ontop of a gatehouse) and having an 'extraction team' to help out.

5 - Creativity, I am new to SH, but this is original as far as I can see.

3 - Map design, I know the focus was the castle but the rest of the map was pretty plain.

3 - Balance, it was just too easy.

4 - Playability, great fun yet litte replay value.
3 - Story, was ok, but nothing groundbreaking

4 - Playability,

Tzcy
Rating
4.6
Breakdown
Playability4.5
Balance4.5
Creativity5.0
Map Design4.5
Story/Instructions4.5
It was easy but it was a good map to play on,I liked the fact that it had bad things but in the cells? Just seemed to be a tiny bit weird...
iaminneedofhelp it would've been harder if all enemy spearmen and one enemy swordsman are aggressive

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HGDL v0.8.0

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Rating
3.7
Breakdown
Playability4.2
Balance3.2
Creativity4.7
Map Design3.2
Story/Instructions3.2
Statistics
Downloads:5,722
Favorites: [Who?]0
Size:329.69 KB
Added:10/29/02
Updated:11/11/02