You are captured by the snake and placed in a prison camp, of which you have planned to escape. Most of the guards go off to celebrate a holiday, giving you the perfect oppurtunity to "go off" yourself. Have fun!
I downloaded this map and then put off playing it for no good reason. I didn't really think I had the time to throw myself into a full scenario. Anyway. moments before I typed this review, I decided that I would finally spare the time to play this map.
As it turns out, time is not really a factor in this map.
This was a fun diversion sort of game, and I get the impression that it may be what Radadgast intended. It's a nice concept with a good prison/castle design.
The story that accompanies the map is simple and to the point and definitely helps enhance the "fun" aspect of this mission.
I gave this map a playability of a 3. Just because I felt that it has very little replay value. It's enjoyable, but I'll likely delete the map for space (although I liked the
castle so I might keep it because of that).
The balance scored the worst of the lot with a 2. This map could have benefited from a bit of struggle. I realize it was meant to be easy, but this was really, really easy.
Creativity rockets up to 5. This is not the first prison level I've seen with SH (although it is the first with Crusader that I've seen) but the castle layout was
nice. Gave a nice impression of prison cells. The story that was included gave the mission some meaning and enhanced the enjoyment of the game.
Map design gets a 3. The castle was well constructed but the terrain was comparatively lacking. It wasn't bad but it didn't leap out at me either.
Story/instructions gets a 4. I already said why and it influenced my rating for creativity. I find it hard to separate the two. Anyway, as previously mentioned,
it's a nice simple story that enhances the mission.
Posted on 11/10/02 @ 12:00 AM
I thought it was quite good but riculously easy. I then personally "edited" it so its semi impossible. If the author of this map will let me i will post my hard one on it as well. Write back on the review thing mr author.
Radagast File Author
Posted on 11/11/02 @ 12:00 AM
I am glad my map was enjoyed. I have edited the map so you now have spearmen but must use the assassins to take the gates, which are now protected with one spearman each, and there are now spearmen in the guardhouse as well. It is still easy and not a long scenario. Enjoy!
Posted on 08/18/18 @ 07:05 AM
it would've been harder if all enemy spearmen and one enemy swordsman are aggressive