Copy this file to your stronghold directory, in the AIV file.
Rename the files to *.aiv. (e.g. rat6 to rat1; pigx to pig1), then move all other *.aiv datas to any other file, but don't delete them.
Start Stronghold Crusader and make a match with an enemy *.
(Important is to put the ai to an place where he has enough space and resources.)
Don't forget to leave a rating on the site.
A trailer pic in forehand:
The rat, the weakest enemy in the game, yet the funniest and weirdest. His castles all have a weak economy, weak defence (as he mans
his towers / spots poorly) and a very bad way of construction.
I tried to stay near the rat personality as I could, so I took the same amount of poleturners, fletchers and houses he did, made his
castle neither stronger, nor (much) weaker, and well, created 8 completely new castles for the ratty.
Rate it, leave suggestions and let me know some improvements / mistakes.
Have fun sieging the rat (but I doubt that sieging a rat is hard).
If you found a bug or something, let me know.
ps.: I plan to make a complete pack of aiv's for at least every animal-named ai, (rat,snake,wolf,pig). They will feature the excact
same economy as most of the ai's old / standart castle have, and I will try to stay as near as possible at his personality.
Next will be the snake, his castles are already in development. His castles will be well, snake like :P.
Well, I will only mention improvements, because i lack time.
1. rat has a closed castle ring with walls, they might be accessible through stairs sometimes.
2. diary farms might be a good extra food option.
3. more weapon production maybe 3-4 poleturners and fletchers
4. killing pits and dog cages
LordPsycom File Author
Posted on 12/13/14 @ 11:37 AM
read my description sir: "I tried to stay near the rat personality as I could, so I took the same amount of poleturners, fletchers and houses he did, made his
castle neither stronger, nor (much) weaker, and well, created 8 completely new castles for the ratty". but np, lack of time...
Posted on 12/13/14 @ 02:04 PM
well then i just suggest point 1 and (2)
LordPsycom File Author
Posted on 12/14/14 @ 06:09 AM
well, hmmm. I could close the castle (or open with stairs) but I think this will be a nice little difference I think. But maybe I will rework those castles...