After testing this map a couple of times, here are my comments:
This is a fun map to play, even in SP. I have never been in the middle, but I imagine that's a rough ride (Emir was SMASHED by Lionheart first time around!, and Lionheart woulda died if I hadn't interfered second time). But even that cliff dweller in the top-left has it pretty good; there's plenty of space to build. It's a fun map, indeed.
One thing, though: the deer on the map did make my computer lag with all 7 players. It's an old beast with only 1.5 GB RAM and an outdated 256MB NVIDIA card. But just a note.
It is labelled as unbalanced. And it can't well be balanced as a 7 player map. But it seems to me the top has a distinct advantage, especially with that wild card off to the right. But otherwise the resources are placed quite well.
That wild card to the top right is the real unique feature of this map. It would be a boring old even teams map. But because of that slot, this map can be an irritant, in a good way. Spurs you on to play it - to be challenged by it.
Map Design: 4.5
The design is good. No bugs, no flaws. I like the abundance of grass, and rocks in the right places. Again, not earth-shattering, but good. One thing, though: the deer again. They can make it annoying when you try to build, especially in the top-left on that cliff. And again, they did make my ancient machine lag.
It's a short story (I won't reveal it), succinct, and sufficient. It's a cute story, and I liked it.
A fun map. Doesn't make any new horizons. But it meets the standards for a great skirmish map, even in single-player.