This map I really liked! Geared towards providing maximum raw materials, almost complete oasis grass (no worries about feeding your people) and sufficient room available to grow and develop a large castle, it's a change from having to hunt for stone or iron, which I usually prefer. A clean and clear layout adds to the playability factor - it won't take you long to raise an enormous army if this is what you require. Really good fun to boot.
I played on a balanced setting as per the author's comments. There is stone, iron and marsh/oil present in good amounts and can be sold after a while to raise large amounts of gold. No problems at all with the economy side of this map. I would recommend playing it against two tougher enemy lords (Saladin & Wolf, for example) as you can easily put up a good fight, with iron & stone on your doorstep. Very well thought out map.
There are elements here that are noteworthy. The map design is such that everything is functional rather than aesthetic, which I think is fine and works well here. The idea for reclaiming lands is interesting.
Map Design: 3/5
I've always been a fan of more realistic terrain rather than modelled, perfected resource placement. Saying that, I thought this was good. Forgetting about the map design and concentrating on all-out war is becoming strangely addictive to someone who prefers a more gentle approach and likes to hunt for stone, iron et al. A well made map for what it is. My only concern is the land bridges between the two land areas. Blocking these off can really hamper the gameplay, when sometimes you want to test the castle to see how well you have made it.
3/5 Clear instructions for you so you know what to expect and what to do.
IN SUMMARY: I rate this map for what it is - a functional skirmish map. No problems with balance, resource gathering or castle building. To be kept on the hard drive for a good while yet! Great work!