Map Designed by Merle Hofmann aka: Lord Hofmann @ Stronghold Heaven,
aka: Merle the Conqueror. Map Tester and Administrator of the former Stronghold-Knights fan website.
3 extinct volcanos formed the seemingly impassable "Himalayan" mountains that over a millennia ago were most likely islands in what was a great sea. The flow of both lava and water over the centuries formed numerous "caves" and a riverbed contained by mountains.
The "Monastery of Saint Christoph" was built over a century ago in this once desolate land. A small Christian village established their presence around the monastery not long afterwards. Life here has never been easy. Together, both villagers and monks were forced to defend themselves countless times and carved their way into the mountain in order to hide and protect their granaries.
The last 15 years have seen many European leaders who, under orders of the Church, established many new defensive capabilities and an efficient military industrial complex. Other area leaders are highly suspicious of the new towers and are preparing for war. This is a "Monastery of Secrets" and those secrets will be well protected.
Map terrain features include:
1.) "Caves"/"secret passageways" (which in reality are merely openings between the rock walls).
2.) "Himalyan heights" (some which will accommodate troop placement).
3.) "Narrow paths" along the edges of the higher plains/mountains accessing the "Keeps" upon them.
4.) "Land Bridge" connecting the "Monastery" to the "Keep" controlling it's area.
This is the first SCE Multiplayer Skirmish Map to become available for download at Stronghold-Knights.com and includes all of these features.
Map Designer Notes:
This Stronghold Crusader Extreme Multiplayer map has been extensively re-edited from it's original Stronghold Crusader version using the Stronghold Crusader Extreme Map Editor. Important warning this new Stronghold Crusader Extreme version will cause a game crash if loaded into and attempt to play it within the Stronghold Crusader game title.
Play options for a minimum of 3 human players and up to a maximum 7 players, human or "AI", are fairly open ended. A three human player game would ideally place two of the humans in the two northwestern lowland Keeps separated by the northwestern mountain range. The remaining human player (best for a less experienced person) would be placed in the southeastern mountain Keep controlling both the "Land Bridge" and the monastery area behind it.
Recommended game setup is all human opponents vs. each other and against an allied group of 4 AI's. "Deathmatch", 40,000 gold to AI's, Strong Walls "On", 30 minute "No Rush", Game Speed "20", and Autosave every "20 minutes".
AI Castle Building Problems:
The southeastern mountain Keep will not be AI friendly because there will most likely not be enough space for the AI to build their castle.
It is not known, at this time, if there will be any other problems related to "AI" castle building techniques/programming. If anybody does encounter such problems, I would ask that they let me know via e-mail sent to firstname.lastname@example.org naming both the "AI" character and which area their "Keep" was placed in when the AI encountered the difficulty. I thank you in advance, it may not change the map but at the very least this "read me" can be updated with a list of the problem "AI's" and the locations that may be troublesome.
An additional game play mode of this map for a Stronghold Crusader Extreme single player game is being explored. I had created this map and saved a template with several concepts in mind, so keep your eyes open.
Our local group of players in Quincy, Illinois have played many of the custom maps from this site. Many are very good and I need to make more of an effort to rate and comment on them. By the same token, if you would like to rate/comment on my maps please do.
Merle Hofmann, aka: Merle the Conqueror, aka: Lord Hofmann @ Stronghold Heaven